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@ -2029,8 +2029,8 @@ bool CChainState::FlushStateToDisk(
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}
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// Flush best chain related state. This can only be done if the blocks / block index write was also done.
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if (fDoFullFlush && !CoinsTip().GetBestBlock().IsNull()) {
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LOG_TIME_SECONDS(strprintf("write coins cache to disk (%d coins, %.2fkB)",
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coins_count, coins_mem_usage / 1000));
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LOG_TIME_MILLIS_WITH_CATEGORY(strprintf("write coins cache to disk (%d coins, %.2fkB)",
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coins_count, coins_mem_usage / 1000), BCLog::BENCH);
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// Typical Coin structures on disk are around 48 bytes in size.
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// Pushing a new one to the database can cause it to be written
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