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@ -9,16 +9,16 @@
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#include <list>
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#include <vector>
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static void AddTx(const CMutableTransaction& tx, const CAmount& nFee, CTxMemPool& pool)
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static void AddTx(const CTransactionRef& tx, const CAmount& nFee, CTxMemPool& pool)
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{
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int64_t nTime = 0;
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unsigned int nHeight = 1;
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bool spendsCoinbase = false;
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unsigned int sigOpCost = 4;
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LockPoints lp;
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pool.addUnchecked(tx.GetHash(), CTxMemPoolEntry(
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MakeTransactionRef(tx), nFee, nTime, nHeight,
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spendsCoinbase, sigOpCost, lp));
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pool.addUnchecked(tx->GetHash(), CTxMemPoolEntry(
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tx, nFee, nTime, nHeight,
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spendsCoinbase, sigOpCost, lp));
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}
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// Right now this is only testing eviction performance in an extremely small
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@ -97,15 +97,23 @@ static void MempoolEviction(benchmark::State& state)
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tx7.vout[1].nValue = 10 * COIN;
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CTxMemPool pool;
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// Create transaction references outside the "hot loop"
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const CTransactionRef tx1_r{MakeTransactionRef(tx1)};
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const CTransactionRef tx2_r{MakeTransactionRef(tx2)};
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const CTransactionRef tx3_r{MakeTransactionRef(tx3)};
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const CTransactionRef tx4_r{MakeTransactionRef(tx4)};
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const CTransactionRef tx5_r{MakeTransactionRef(tx5)};
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const CTransactionRef tx6_r{MakeTransactionRef(tx6)};
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const CTransactionRef tx7_r{MakeTransactionRef(tx7)};
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while (state.KeepRunning()) {
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AddTx(tx1, 10000LL, pool);
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AddTx(tx2, 5000LL, pool);
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AddTx(tx3, 20000LL, pool);
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AddTx(tx4, 7000LL, pool);
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AddTx(tx5, 1000LL, pool);
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AddTx(tx6, 1100LL, pool);
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AddTx(tx7, 9000LL, pool);
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AddTx(tx1_r, 10000LL, pool);
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AddTx(tx2_r, 5000LL, pool);
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AddTx(tx3_r, 20000LL, pool);
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AddTx(tx4_r, 7000LL, pool);
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AddTx(tx5_r, 1000LL, pool);
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AddTx(tx6_r, 1100LL, pool);
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AddTx(tx7_r, 9000LL, pool);
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pool.TrimToSize(pool.DynamicMemoryUsage() * 3 / 4);
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pool.TrimToSize(GetVirtualTransactionSize(tx1));
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}
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