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@ -3383,10 +3383,30 @@ bool CChainState::AcceptBlockHeader(const CBlockHeader& block, CValidationState&
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if (!ContextualCheckBlockHeader(block, state, chainparams, pindexPrev, GetAdjustedTime()))
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if (!ContextualCheckBlockHeader(block, state, chainparams, pindexPrev, GetAdjustedTime()))
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return error("%s: Consensus::ContextualCheckBlockHeader: %s, %s", __func__, hash.ToString(), FormatStateMessage(state));
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return error("%s: Consensus::ContextualCheckBlockHeader: %s, %s", __func__, hash.ToString(), FormatStateMessage(state));
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// If the previous block index isn't valid, determine if it descends from any block which
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/* Determine if this block descends from any block which has been found
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// has been found invalid (m_failed_blocks), then mark pindexPrev and any blocks
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* invalid (m_failed_blocks), then mark pindexPrev and any blocks between
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// between them as failed.
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* them as failed. For example:
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*
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* D3
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* /
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* B2 - C2
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* / \
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* A D2 - E2 - F2
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* \
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* B1 - C1 - D1 - E1
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*
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* In the case that we attempted to reorg from E1 to F2, only to find
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* C2 to be invalid, we would mark D2, E2, and F2 as BLOCK_FAILED_CHILD
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* but NOT D3 (it was not in any of our candidate sets at the time).
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*
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* In any case D3 will also be marked as BLOCK_FAILED_CHILD at restart
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* in LoadBlockIndex.
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*/
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if (!pindexPrev->IsValid(BLOCK_VALID_SCRIPTS)) {
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if (!pindexPrev->IsValid(BLOCK_VALID_SCRIPTS)) {
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// The above does not mean "invalid": it checks if the previous block
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// hasn't been validated up to BLOCK_VALID_SCRIPTS. This is a performance
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// optimization, in the common case of adding a new block to the tip,
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// we don't need to iterate over the failed blocks list.
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for (const CBlockIndex* failedit : m_failed_blocks) {
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for (const CBlockIndex* failedit : m_failed_blocks) {
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if (pindexPrev->GetAncestor(failedit->nHeight) == failedit) {
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if (pindexPrev->GetAncestor(failedit->nHeight) == failedit) {
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assert(failedit->nStatus & BLOCK_FAILED_VALID);
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assert(failedit->nStatus & BLOCK_FAILED_VALID);
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