net: check for invalid socket earlier in CConnman::AcceptConnection()

This check is related to an `accept()` failure. So do the check earlier,
closer to the `accept()` call.

This will allow to isolate the `accept()`-specific code at the beginning
of `CConnman::AcceptConnection()` and reuse the code that follows it.
pull/826/head
Vasil Dimov 4 years ago
parent 545bc5f81d
commit 25605895af
No known key found for this signature in database
GPG Key ID: 54DF06F64B55CBBF

@ -1008,11 +1008,17 @@ void CConnman::AcceptConnection(const ListenSocket& hListenSocket) {
int nInbound = 0;
int nMaxInbound = nMaxConnections - m_max_outbound;
if (hSocket != INVALID_SOCKET) {
if (hSocket == INVALID_SOCKET) {
const int nErr = WSAGetLastError();
if (nErr != WSAEWOULDBLOCK) {
LogPrintf("socket error accept failed: %s\n", NetworkErrorString(nErr));
}
return;
}
if (!addr.SetSockAddr((const struct sockaddr*)&sockaddr)) {
LogPrintf("Warning: Unknown socket family\n");
}
}
NetPermissionFlags permissionFlags = NetPermissionFlags::PF_NONE;
hListenSocket.AddSocketPermissionFlags(permissionFlags);
@ -1032,14 +1038,6 @@ void CConnman::AcceptConnection(const ListenSocket& hListenSocket) {
}
}
if (hSocket == INVALID_SOCKET)
{
int nErr = WSAGetLastError();
if (nErr != WSAEWOULDBLOCK)
LogPrintf("socket error accept failed: %s\n", NetworkErrorString(nErr));
return;
}
if (!fNetworkActive) {
LogPrint(BCLog::NET, "connection from %s dropped: not accepting new connections\n", addr.ToString());
CloseSocket(hSocket);

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