Remove redundant duplicate-input check from CheckTransaction

pull/9049/head
Matt Corallo 8 years ago
parent b2e178a2d2
commit eecffe50ef

@ -1104,7 +1104,7 @@ int64_t GetTransactionSigOpCost(const CTransaction& tx, const CCoinsViewCache& i
bool CheckTransaction(const CTransaction& tx, CValidationState &state)
bool CheckTransaction(const CTransaction& tx, CValidationState &state, bool fCheckDuplicateInputs)
{
// Basic checks that don't depend on any context
if (tx.vin.empty())
@ -1128,13 +1128,15 @@ bool CheckTransaction(const CTransaction& tx, CValidationState &state)
return state.DoS(100, false, REJECT_INVALID, "bad-txns-txouttotal-toolarge");
}
// Check for duplicate inputs
set<COutPoint> vInOutPoints;
for (const auto& txin : tx.vin)
{
if (vInOutPoints.count(txin.prevout))
return state.DoS(100, false, REJECT_INVALID, "bad-txns-inputs-duplicate");
vInOutPoints.insert(txin.prevout);
// Check for duplicate inputs - note that this check is slow so we skip it in CheckBlock
if (fCheckDuplicateInputs) {
set<COutPoint> vInOutPoints;
for (const auto& txin : tx.vin)
{
if (vInOutPoints.count(txin.prevout))
return state.DoS(100, false, REJECT_INVALID, "bad-txns-inputs-duplicate");
vInOutPoints.insert(txin.prevout);
}
}
if (tx.IsCoinBase())
@ -3461,7 +3463,7 @@ bool CheckBlock(const CBlock& block, CValidationState& state, const Consensus::P
// Check transactions
for (const auto& tx : block.vtx)
if (!CheckTransaction(tx, state))
if (!CheckTransaction(tx, state, false))
return state.Invalid(false, state.GetRejectCode(), state.GetRejectReason(),
strprintf("Transaction check failed (tx hash %s) %s", tx.GetHash().ToString(), state.GetDebugMessage()));

@ -343,7 +343,7 @@ void UpdateCoins(const CTransaction& tx, CCoinsViewCache& inputs, int nHeight);
/** Transaction validation functions */
/** Context-independent validity checks */
bool CheckTransaction(const CTransaction& tx, CValidationState& state);
bool CheckTransaction(const CTransaction& tx, CValidationState& state, bool fCheckDuplicateInputs=true);
namespace Consensus {

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