Address ryanofsky feedback on CCheckQueue benchmarks. Eliminated magic numbers, fixed scoping of vectors (and memory movement component of benchmark).

pull/9498/head
Jeremy Rubin 8 years ago
parent 9f03110f32
commit aad4cb5059

@ -15,6 +15,11 @@
// This Benchmark tests the CheckQueue with the lightest // This Benchmark tests the CheckQueue with the lightest
// weight Checks, so it should make any lock contention // weight Checks, so it should make any lock contention
// particularly visible // particularly visible
static const int MIN_CORES = 2;
static const size_t BATCHES = 101;
static const size_t BATCH_SIZE = 30;
static const int PREVECTOR_SIZE = 28;
static const int QUEUE_BATCH_SIZE = 128;
static void CCheckQueueSpeed(benchmark::State& state) static void CCheckQueueSpeed(benchmark::State& state)
{ {
struct FakeJobNoWork { struct FakeJobNoWork {
@ -24,21 +29,25 @@ static void CCheckQueueSpeed(benchmark::State& state)
} }
void swap(FakeJobNoWork& x){}; void swap(FakeJobNoWork& x){};
}; };
CCheckQueue<FakeJobNoWork> queue {128}; CCheckQueue<FakeJobNoWork> queue {QUEUE_BATCH_SIZE};
boost::thread_group tg; boost::thread_group tg;
for (auto x = 0; x < std::max(2, GetNumCores()); ++x) { for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) {
tg.create_thread([&]{queue.Thread();}); tg.create_thread([&]{queue.Thread();});
} }
while (state.KeepRunning()) { while (state.KeepRunning()) {
CCheckQueueControl<FakeJobNoWork> control(&queue); CCheckQueueControl<FakeJobNoWork> control(&queue);
// We can make vChecks out of the loop because calling Add doesn't
// change the size of the vector.
std::vector<FakeJobNoWork> vChecks;
vChecks.resize(30);
// We call Add a number of times to simulate the behavior of adding // We call Add a number of times to simulate the behavior of adding
// a block of transactions at once. // a block of transactions at once.
for (size_t j = 0; j < 101; ++j) {
std::vector<std::vector<FakeJobNoWork>> vBatches(BATCHES);
for (auto& vChecks : vBatches) {
vChecks.resize(BATCH_SIZE);
}
for (auto& vChecks : vBatches) {
// We can't make vChecks in the inner loop because we want to measure
// the cost of getting the memory to each thread and we might get the same
// memory
control.Add(vChecks); control.Add(vChecks);
} }
// control waits for completion by RAII, but // control waits for completion by RAII, but
@ -55,11 +64,11 @@ static void CCheckQueueSpeed(benchmark::State& state)
static void CCheckQueueSpeedPrevectorJob(benchmark::State& state) static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
{ {
struct PrevectorJob { struct PrevectorJob {
prevector<28, uint8_t> p; prevector<PREVECTOR_SIZE, uint8_t> p;
PrevectorJob(){ PrevectorJob(){
} }
PrevectorJob(FastRandomContext& insecure_rand){ PrevectorJob(FastRandomContext& insecure_rand){
p.resize(insecure_rand.rand32() % 56); p.resize(insecure_rand.rand32() % (PREVECTOR_SIZE*2));
} }
bool operator()() bool operator()()
{ {
@ -67,19 +76,19 @@ static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
} }
void swap(PrevectorJob& x){p.swap(x.p);}; void swap(PrevectorJob& x){p.swap(x.p);};
}; };
CCheckQueue<PrevectorJob> queue {128}; CCheckQueue<PrevectorJob> queue {QUEUE_BATCH_SIZE};
boost::thread_group tg; boost::thread_group tg;
for (auto x = 0; x < std::max(2, GetNumCores()); ++x) { for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) {
tg.create_thread([&]{queue.Thread();}); tg.create_thread([&]{queue.Thread();});
} }
while (state.KeepRunning()) { while (state.KeepRunning()) {
// Make insecure_rand here so that each iteration is identical. // Make insecure_rand here so that each iteration is identical.
FastRandomContext insecure_rand(true); FastRandomContext insecure_rand(true);
CCheckQueueControl<PrevectorJob> control(&queue); CCheckQueueControl<PrevectorJob> control(&queue);
for (size_t j = 0; j < 101; ++j) { std::vector<std::vector<PrevectorJob>> vBatches(BATCHES);
std::vector<PrevectorJob> vChecks; for (auto& vChecks : vBatches) {
vChecks.reserve(30); vChecks.reserve(BATCH_SIZE);
for (auto x = 0; x < 30; ++x) for (size_t x = 0; x < BATCH_SIZE; ++x)
vChecks.emplace_back(insecure_rand); vChecks.emplace_back(insecure_rand);
control.Add(vChecks); control.Add(vChecks);
} }

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