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@ -15,6 +15,11 @@
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// This Benchmark tests the CheckQueue with the lightest
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// This Benchmark tests the CheckQueue with the lightest
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// weight Checks, so it should make any lock contention
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// weight Checks, so it should make any lock contention
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// particularly visible
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// particularly visible
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static const int MIN_CORES = 2;
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static const size_t BATCHES = 101;
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static const size_t BATCH_SIZE = 30;
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static const int PREVECTOR_SIZE = 28;
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static const int QUEUE_BATCH_SIZE = 128;
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static void CCheckQueueSpeed(benchmark::State& state)
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static void CCheckQueueSpeed(benchmark::State& state)
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{
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{
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struct FakeJobNoWork {
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struct FakeJobNoWork {
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@ -24,21 +29,25 @@ static void CCheckQueueSpeed(benchmark::State& state)
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}
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}
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void swap(FakeJobNoWork& x){};
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void swap(FakeJobNoWork& x){};
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};
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};
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CCheckQueue<FakeJobNoWork> queue {128};
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CCheckQueue<FakeJobNoWork> queue {QUEUE_BATCH_SIZE};
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boost::thread_group tg;
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boost::thread_group tg;
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for (auto x = 0; x < std::max(2, GetNumCores()); ++x) {
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for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) {
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tg.create_thread([&]{queue.Thread();});
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tg.create_thread([&]{queue.Thread();});
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}
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}
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while (state.KeepRunning()) {
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while (state.KeepRunning()) {
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CCheckQueueControl<FakeJobNoWork> control(&queue);
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CCheckQueueControl<FakeJobNoWork> control(&queue);
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// We can make vChecks out of the loop because calling Add doesn't
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// change the size of the vector.
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std::vector<FakeJobNoWork> vChecks;
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vChecks.resize(30);
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// We call Add a number of times to simulate the behavior of adding
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// We call Add a number of times to simulate the behavior of adding
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// a block of transactions at once.
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// a block of transactions at once.
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for (size_t j = 0; j < 101; ++j) {
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std::vector<std::vector<FakeJobNoWork>> vBatches(BATCHES);
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for (auto& vChecks : vBatches) {
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vChecks.resize(BATCH_SIZE);
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}
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for (auto& vChecks : vBatches) {
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// We can't make vChecks in the inner loop because we want to measure
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// the cost of getting the memory to each thread and we might get the same
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// memory
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control.Add(vChecks);
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control.Add(vChecks);
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}
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}
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// control waits for completion by RAII, but
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// control waits for completion by RAII, but
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@ -55,11 +64,11 @@ static void CCheckQueueSpeed(benchmark::State& state)
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static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
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static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
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{
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{
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struct PrevectorJob {
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struct PrevectorJob {
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prevector<28, uint8_t> p;
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prevector<PREVECTOR_SIZE, uint8_t> p;
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PrevectorJob(){
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PrevectorJob(){
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}
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}
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PrevectorJob(FastRandomContext& insecure_rand){
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PrevectorJob(FastRandomContext& insecure_rand){
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p.resize(insecure_rand.rand32() % 56);
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p.resize(insecure_rand.rand32() % (PREVECTOR_SIZE*2));
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}
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}
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bool operator()()
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bool operator()()
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{
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{
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@ -67,19 +76,19 @@ static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
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}
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}
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void swap(PrevectorJob& x){p.swap(x.p);};
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void swap(PrevectorJob& x){p.swap(x.p);};
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};
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};
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CCheckQueue<PrevectorJob> queue {128};
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CCheckQueue<PrevectorJob> queue {QUEUE_BATCH_SIZE};
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boost::thread_group tg;
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boost::thread_group tg;
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for (auto x = 0; x < std::max(2, GetNumCores()); ++x) {
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for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) {
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tg.create_thread([&]{queue.Thread();});
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tg.create_thread([&]{queue.Thread();});
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}
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}
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while (state.KeepRunning()) {
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while (state.KeepRunning()) {
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// Make insecure_rand here so that each iteration is identical.
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// Make insecure_rand here so that each iteration is identical.
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FastRandomContext insecure_rand(true);
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FastRandomContext insecure_rand(true);
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CCheckQueueControl<PrevectorJob> control(&queue);
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CCheckQueueControl<PrevectorJob> control(&queue);
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for (size_t j = 0; j < 101; ++j) {
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std::vector<std::vector<PrevectorJob>> vBatches(BATCHES);
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std::vector<PrevectorJob> vChecks;
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for (auto& vChecks : vBatches) {
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vChecks.reserve(30);
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vChecks.reserve(BATCH_SIZE);
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for (auto x = 0; x < 30; ++x)
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for (size_t x = 0; x < BATCH_SIZE; ++x)
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vChecks.emplace_back(insecure_rand);
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vChecks.emplace_back(insecure_rand);
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control.Add(vChecks);
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control.Add(vChecks);
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}
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}
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