ui: Make sure sendcoinsentry signals only connected once

Move signal connections to constructor where possible.
pull/4556/head
Wladimir J. van der Laan 10 years ago
parent 2a05101efd
commit 29eaa31694

@ -34,6 +34,12 @@ SendCoinsEntry::SendCoinsEntry(QWidget *parent) :
GUIUtil::setupAddressWidget(ui->payTo, this); GUIUtil::setupAddressWidget(ui->payTo, this);
// just a label for displaying bitcoin address(es) // just a label for displaying bitcoin address(es)
ui->payTo_is->setFont(GUIUtil::bitcoinAddressFont()); ui->payTo_is->setFont(GUIUtil::bitcoinAddressFont());
// Connect signals
connect(ui->payAmount, SIGNAL(valueChanged()), this, SIGNAL(payAmountChanged()));
connect(ui->deleteButton, SIGNAL(clicked()), this, SLOT(deleteClicked()));
connect(ui->deleteButton_is, SIGNAL(clicked()), this, SLOT(deleteClicked()));
connect(ui->deleteButton_s, SIGNAL(clicked()), this, SLOT(deleteClicked()));
} }
SendCoinsEntry::~SendCoinsEntry() SendCoinsEntry::~SendCoinsEntry()
@ -72,11 +78,6 @@ void SendCoinsEntry::setModel(WalletModel *model)
if (model && model->getOptionsModel()) if (model && model->getOptionsModel())
connect(model->getOptionsModel(), SIGNAL(displayUnitChanged(int)), this, SLOT(updateDisplayUnit())); connect(model->getOptionsModel(), SIGNAL(displayUnitChanged(int)), this, SLOT(updateDisplayUnit()));
connect(ui->payAmount, SIGNAL(valueChanged()), this, SIGNAL(payAmountChanged()));
connect(ui->deleteButton, SIGNAL(clicked()), this, SLOT(deleteClicked()));
connect(ui->deleteButton_is, SIGNAL(clicked()), this, SLOT(deleteClicked()));
connect(ui->deleteButton_s, SIGNAL(clicked()), this, SLOT(deleteClicked()));
clear(); clear();
} }

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