Rename Interval() to DifficultyAdjustmentInterval()

pull/262/head
Shaul Kfir 10 years ago
parent 175d86e633
commit e5ece053da

@ -68,7 +68,7 @@ public:
bool RequireStandard() const { return fRequireStandard; }
int64_t TargetTimespan() const { return nTargetTimespan; }
int64_t TargetSpacing() const { return nTargetSpacing; }
int64_t Interval() const { return nTargetTimespan / nTargetSpacing; }
int64_t DifficultyAdjustmentInterval() const { return nTargetTimespan / nTargetSpacing; }
/** Make miner stop after a block is found. In RPC, don't return until nGenProcLimit blocks are generated */
bool MineBlocksOnDemand() const { return fMineBlocksOnDemand; }
/** In the future use NetworkIDString() for RPC fields */

@ -20,8 +20,8 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
if (pindexLast == NULL)
return nProofOfWorkLimit;
// Only change once per interval
if ((pindexLast->nHeight+1) % Params().Interval() != 0)
// Only change once per difficulty adjustment interval
if ((pindexLast->nHeight+1) % Params().DifficultyAdjustmentInterval() != 0)
{
if (Params().AllowMinDifficultyBlocks())
{
@ -34,7 +34,7 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
{
// Return the last non-special-min-difficulty-rules-block
const CBlockIndex* pindex = pindexLast;
while (pindex->pprev && pindex->nHeight % Params().Interval() != 0 && pindex->nBits == nProofOfWorkLimit)
while (pindex->pprev && pindex->nHeight % Params().DifficultyAdjustmentInterval() != 0 && pindex->nBits == nProofOfWorkLimit)
pindex = pindex->pprev;
return pindex->nBits;
}
@ -44,7 +44,7 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead
// Go back by what we want to be 14 days worth of blocks
const CBlockIndex* pindexFirst = pindexLast;
for (int i = 0; pindexFirst && i < Params().Interval()-1; i++)
for (int i = 0; pindexFirst && i < Params().DifficultyAdjustmentInterval()-1; i++)
pindexFirst = pindexFirst->pprev;
assert(pindexFirst);

@ -44,7 +44,7 @@ Value GetNetworkHashPS(int lookup, int height) {
// If lookup is -1, then use blocks since last difficulty change.
if (lookup <= 0)
lookup = pb->nHeight % Params().Interval() + 1;
lookup = pb->nHeight % Params().DifficultyAdjustmentInterval() + 1;
// If lookup is larger than chain, then set it to chain length.
if (lookup > pb->nHeight)

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