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@ -5569,18 +5569,11 @@ public:
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mp = mempool;
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}
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bool operator()(const CInv &a, const CInv &b)
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bool operator()(std::set<uint256>::iterator a, std::set<uint256>::iterator b)
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{
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if (a.type != MSG_TX && b.type != MSG_TX) {
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return false;
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} else {
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if (a.type != MSG_TX) {
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return true;
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} else if (b.type != MSG_TX) {
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return false;
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}
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return mp->CompareDepthAndScore(a.hash, b.hash);
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}
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/* As std::make_heap produces a max-heap, we want the entries with the
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* fewest ancestors/highest fee to sort later. */
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return mp->CompareDepthAndScore(*b, *a);
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}
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};
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@ -5808,38 +5801,59 @@ bool SendMessages(CNode* pto)
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// Message: inventory
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//
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vector<CInv> vInv;
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vector<CInv> vInvWait;
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{
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LOCK(pto->cs_inventory);
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vInv.reserve(std::max<size_t>(pto->vInventoryBlockToSend.size(), INVENTORY_BROADCAST_MAX));
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// Add blocks
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BOOST_FOREACH(const uint256& hash, pto->vInventoryBlockToSend) {
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vInv.push_back(CInv(MSG_BLOCK, hash));
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if (vInv.size() == MAX_INV_SZ) {
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pto->PushMessage(NetMsgType::INV, vInv);
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vInv.clear();
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}
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}
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pto->vInventoryBlockToSend.clear();
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// Determine transactions to relay
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bool fSendTrickle = pto->fWhitelisted;
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if (pto->nNextInvSend < nNow) {
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fSendTrickle = true;
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// Use half the delay for outbound peers, as their is less privacy concern for them.
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// Use half the delay for outbound peers, as there is less privacy concern for them.
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pto->nNextInvSend = PoissonNextSend(nNow, INVENTORY_BROADCAST_INTERVAL >> !pto->fInbound);
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}
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LOCK(pto->cs_inventory);
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if (fSendTrickle && pto->vInventoryToSend.size() > 1) {
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if (fSendTrickle) {
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// Produce a vector with all candidates for sending
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vector<std::set<uint256>::iterator> vInvTx;
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vInvTx.reserve(pto->setInventoryTxToSend.size());
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for (std::set<uint256>::iterator it = pto->setInventoryTxToSend.begin(); it != pto->setInventoryTxToSend.end(); it++) {
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vInvTx.push_back(it);
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}
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// Topologically and fee-rate sort the inventory we send for privacy and priority reasons.
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// A heap is used so that not all items need sorting if only a few are being sent.
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CompareInvMempoolOrder compareInvMempoolOrder(&mempool);
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std::stable_sort(pto->vInventoryToSend.begin(), pto->vInventoryToSend.end(), compareInvMempoolOrder);
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}
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vInv.reserve(std::min<size_t>(INVENTORY_BROADCAST_MAX, pto->vInventoryToSend.size()));
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vInvWait.reserve(pto->vInventoryToSend.size());
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BOOST_FOREACH(const CInv& inv, pto->vInventoryToSend)
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{
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if (inv.type == MSG_TX && pto->filterInventoryKnown.contains(inv.hash))
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continue;
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std::make_heap(vInvTx.begin(), vInvTx.end(), compareInvMempoolOrder);
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// No reason to drain out at many times the network's capacity,
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// especially since we have many peers and some will draw much shorter delays.
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if (vInv.size() >= INVENTORY_BROADCAST_MAX || (inv.type == MSG_TX && !fSendTrickle)) {
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vInvWait.push_back(inv);
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continue;
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unsigned int nRelayedTransactions = 0;
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while (!vInvTx.empty() && nRelayedTransactions < INVENTORY_BROADCAST_MAX) {
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// Fetch the top element from the heap
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std::pop_heap(vInvTx.begin(), vInvTx.end(), compareInvMempoolOrder);
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std::set<uint256>::iterator it = vInvTx.back();
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vInvTx.pop_back();
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uint256 hash = *it;
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// Remove it from the to-be-sent set
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pto->setInventoryTxToSend.erase(it);
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// Check if not in the filter already
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if (pto->filterInventoryKnown.contains(hash)) {
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continue;
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}
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// Send
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vInv.push_back(CInv(MSG_TX, hash));
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nRelayedTransactions++;
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pto->filterInventoryKnown.insert(hash);
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}
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pto->filterInventoryKnown.insert(inv.hash);
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vInv.push_back(inv);
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}
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pto->vInventoryToSend = vInvWait;
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}
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if (!vInv.empty())
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pto->PushMessage(NetMsgType::INV, vInv);
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