Add ability to fetch CNode by NodeId

pull/262/head
Matt Corallo 9 years ago
parent d25cd3ec4e
commit 927f8eede0

@ -368,6 +368,16 @@ CNode* FindNode(const CService& addr)
return NULL;
}
//TODO: This is used in only one place in main, and should be removed
CNode* FindNode(const NodeId nodeid)
{
LOCK(cs_vNodes);
BOOST_FOREACH(CNode* pnode, vNodes)
if (pnode->GetId() == nodeid)
return (pnode);
return NULL;
}
CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure)
{
if (pszDest == NULL) {

@ -80,12 +80,15 @@ static const unsigned int DEFAULT_MISBEHAVING_BANTIME = 60 * 60 * 24; // Defaul
unsigned int ReceiveFloodSize();
unsigned int SendBufferSize();
typedef int NodeId;
void AddOneShot(const std::string& strDest);
void AddressCurrentlyConnected(const CService& addr);
CNode* FindNode(const CNetAddr& ip);
CNode* FindNode(const CSubNet& subNet);
CNode* FindNode(const std::string& addrName);
CNode* FindNode(const CService& ip);
CNode* FindNode(const NodeId id); //TODO: Remove this
bool OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = NULL, const char *strDest = NULL, bool fOneShot = false);
void MapPort(bool fUseUPnP);
unsigned short GetListenPort();
@ -94,8 +97,6 @@ void StartNode(boost::thread_group& threadGroup, CScheduler& scheduler);
bool StopNode();
void SocketSendData(CNode *pnode);
typedef int NodeId;
struct CombinerAll
{
typedef bool result_type;

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