Store p2sh scripts in AddAndGetDestinationForScript

pull/764/head
Andrew Chow 5 years ago
parent 501acb5538
commit 4a7e43e846

@ -82,22 +82,30 @@ CTxDestination AddAndGetDestinationForScript(FillableSigningProvider& keystore,
{
// Add script to keystore
keystore.AddCScript(script);
ScriptHash sh(script);
// Note that scripts over 520 bytes are not yet supported.
switch (type) {
case OutputType::LEGACY:
return ScriptHash(script);
keystore.AddCScript(GetScriptForDestination(sh));
return sh;
case OutputType::P2SH_SEGWIT:
case OutputType::BECH32: {
CTxDestination witdest = WitnessV0ScriptHash(script);
CScript witprog = GetScriptForDestination(witdest);
// Check if the resulting program is solvable (i.e. doesn't use an uncompressed key)
if (!IsSolvable(keystore, witprog)) return ScriptHash(script);
if (!IsSolvable(keystore, witprog)) {
// Since the wsh is invalid, add and return the sh instead.
keystore.AddCScript(GetScriptForDestination(sh));
return sh;
}
// Add the redeemscript, so that P2WSH and P2SH-P2WSH outputs are recognized as ours.
keystore.AddCScript(witprog);
if (type == OutputType::BECH32) {
return witdest;
} else {
return ScriptHash(witprog);
ScriptHash sh_w = ScriptHash(witprog);
keystore.AddCScript(GetScriptForDestination(sh_w));
return sh_w;
}
}
default: assert(false);

Loading…
Cancel
Save