No longer ever reuse keypool indexes

This fixes an issue where you could reserve a keypool entry, then
top up the keypool, writing out a new key at the given index, then
return they key from the pool. This isnt likely to cause issues,
but given there is no reason to ever re-use keypool indexes
(they're 64 bits...), best to avoid it alltogether.
pull/384/head
Matt Corallo 7 years ago
parent 0b019357ff
commit 1fc8c3de0c

@ -3211,21 +3211,17 @@ bool CWallet::TopUpKeyPool(unsigned int kpSize)
internal = true;
}
if (!setInternalKeyPool.empty()) {
nEnd = *(setInternalKeyPool.rbegin()) + 1;
}
if (!setExternalKeyPool.empty()) {
nEnd = std::max(nEnd, *(setExternalKeyPool.rbegin()) + 1);
}
assert(m_max_keypool_index < std::numeric_limits<int64_t>::max()); // How in the hell did you use so many keys?
int64_t index = ++m_max_keypool_index;
if (!walletdb.WritePool(nEnd, CKeyPool(GenerateNewKey(walletdb, internal), internal))) {
if (!walletdb.WritePool(index, CKeyPool(GenerateNewKey(walletdb, internal), internal))) {
throw std::runtime_error(std::string(__func__) + ": writing generated key failed");
}
if (internal) {
setInternalKeyPool.insert(nEnd);
setInternalKeyPool.insert(index);
} else {
setExternalKeyPool.insert(nEnd);
setExternalKeyPool.insert(index);
}
}
if (missingInternal + missingExternal > 0) {

@ -701,6 +701,7 @@ private:
std::set<int64_t> setInternalKeyPool;
std::set<int64_t> setExternalKeyPool;
int64_t m_max_keypool_index;
int64_t nTimeFirstKey;
@ -743,13 +744,14 @@ public:
}
}
void LoadKeyPool(int nIndex, const CKeyPool &keypool)
void LoadKeyPool(int64_t nIndex, const CKeyPool &keypool)
{
if (keypool.fInternal) {
setInternalKeyPool.insert(nIndex);
} else {
setExternalKeyPool.insert(nIndex);
}
m_max_keypool_index = std::max(m_max_keypool_index, nIndex);
// If no metadata exists yet, create a default with the pool key's
// creation time. Note that this may be overwritten by actually
@ -795,6 +797,7 @@ public:
nAccountingEntryNumber = 0;
nNextResend = 0;
nLastResend = 0;
m_max_keypool_index = 0;
nTimeFirstKey = 0;
fBroadcastTransactions = false;
nRelockTime = 0;

Loading…
Cancel
Save