Do not inv old or missing blocks when pruning

When responding to a getblocks message, only return inv's as
long as we HAVE_DATA for blocks in the chain, and only for blocks
that we aren't likely to delete in the near future.
pull/262/head
Suhas Daftuar 10 years ago
parent 484821870b
commit 0da6ae2dc3

@ -4153,6 +4153,14 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv,
LogPrint("net", " getblocks stopping at %d %s\n", pindex->nHeight, pindex->GetBlockHash().ToString());
break;
}
// If pruning, don't inv blocks unless we have on disk and are likely to still have
// for some reasonable time window (1 hour) that block relay might require.
const int nPrunedBlocksLikelyToHave = MIN_BLOCKS_TO_KEEP - 3600 / chainparams.GetConsensus().nPowTargetSpacing;
if (fPruneMode && (!(pindex->nStatus & BLOCK_HAVE_DATA) || pindex->nHeight <= chainActive.Tip()->nHeight - nPrunedBlocksLikelyToHave))
{
LogPrint("net", " getblocks stopping, pruned or too old block at %d %s\n", pindex->nHeight, pindex->GetBlockHash().ToString());
break;
}
pfrom->PushInventory(CInv(MSG_BLOCK, pindex->GetBlockHash()));
if (--nLimit <= 0)
{

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