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yacy_search_server/source/net/yacy/ai/greedy/Battle.java

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/**
* Battle.java
* Copyright 2009 by Michael Peter Christen, Frankfurt a. M., Germany
* First published 03.12.2009 at http://yacy.net
*
* $LastChangedDate$
* $LastChangedRevision$
* $LastChangedBy$
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program in the file lgpl21.txt
* If not, see <http://www.gnu.org/licenses/>.
*/
package net.yacy.ai.greedy;
import java.util.Map;
public class Battle<
SpecificRole extends Role,
SpecificFinding extends Finding<SpecificRole>,
SpecificModel extends Model<SpecificRole, SpecificFinding>
>{
public Battle(
SpecificModel startModel,
Map<SpecificRole, ContextFactory<SpecificRole, SpecificFinding, SpecificModel>> contexts,
long relaxtime) {
int cores = Runtime.getRuntime().availableProcessors();
Engine<SpecificRole, SpecificFinding, SpecificModel> engine = new Engine<SpecificRole, SpecificFinding, SpecificModel>(cores);
Agent<SpecificRole, SpecificFinding, SpecificModel> agent;
engine.start();
SpecificModel currentModel = startModel;
ContextFactory<SpecificRole, SpecificFinding, SpecificModel> cfactroy;
while (true) {
cfactroy = contexts.get(currentModel.currentRole());
agent = new Agent<SpecificRole, SpecificFinding, SpecificModel>(cfactroy.produceContext(currentModel));
engine.inject(agent);
agent.getContext().awaitTermination(relaxtime, false);
if (agent.getContext().hasNoResults()) {
System.out.println("battle terminated, "+ agent.getModel().currentRole() + " found no finding");
break;
} else {
Challenge<SpecificRole, SpecificFinding, SpecificModel> challenge = agent.getContext().takeResult();
if (challenge == null) {
// lost the game
System.out.println("lost the game: " + agent.getModel().currentRole());
System.exit(1);
}
System.out.println("finding " + challenge.getFinding().toString());
currentModel.applyFinding(challenge.getFinding());
currentModel.nextRole();
System.out.println(currentModel.toString());
}
}
engine.stop();
}
}