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yacy_search_server/source/de/anomic/ymage/ymageMatrix.java

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// ymageMatrix.java
// ---------------------------
// (C) by Michael Peter Christen; mc@anomic.de
// first published on http://www.anomic.de
// Frankfurt, Germany, 2005
// last major change: 16.09.2005
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Using this software in any meaning (reading, learning, copying, compiling,
// running) means that you agree that the Author(s) is (are) not responsible
// for cost, loss of data or any harm that may be caused directly or indirectly
// by usage of this softare or this documentation. The usage of this software
// is on your own risk. The installation and usage (starting/running) of this
// software may allow other people or application to access your computer and
// any attached devices and is highly dependent on the configuration of the
// software which must be done by the user of the software; the author(s) is
// (are) also not responsible for proper configuration and usage of the
// software, even if provoked by documentation provided together with
// the software.
//
// Any changes to this file according to the GPL as documented in the file
// gpl.txt aside this file in the shipment you received can be done to the
// lines that follows this copyright notice here, but changes must not be
// done inside the copyright notive above. A re-distribution must contain
// the intact and unchanged copyright notice.
// Contributions and changes to the program code must be marked as such.
/*
This Class implements some convenience-methods to support drawing of statistical Data
It is not intended to replace existing awt-funktions even if it looks so
This class provides some drawing methods that creates transparency effects that
are not available in awt.
*/
package de.anomic.ymage;
public class ymageMatrix implements Cloneable {
// colors regarding RGB Color Model
public static final long ADDITIVE_RED = 0xFF0000;
public static final long ADDITIVE_GREEN = 0x00FF00;
public static final long ADDITIVE_BLUE = 0x0000FF;
public static final long ADDITIVE_BLACK = 0xFFFFFF;
// colors regarding CMY Color Model
public static final long SUBTRACTIVE_CYAN = 0xFF0000;
public static final long SUBTRACTIVE_MAGENTA = 0x00FF00;
public static final long SUBTRACTIVE_YELLOW = 0x0000FF;
public static final long SUBTRACTIVE_WHITE = 0xFFFFFF;
public static final byte MODE_REPLACE = 0;
public static final byte MODE_ADD = 1;
public static final byte MODE_SUB = 2;
protected int width, height;
private byte[] grid; // one-dimensional arrays are much faster than two-dimensional
private int defaultColR, defaultColG, defaultColB;
private byte defaultMode;
private boolean grabComplementary = false;
public ymageMatrix(ymageMatrix matrix) {
// clones the matrix
this.width = matrix.width;
this.height = matrix.height;
this.defaultColR = matrix.defaultColR;
this.defaultColG = matrix.defaultColG;
this.defaultColB = matrix.defaultColB;
this.defaultMode = matrix.defaultMode;
this.grabComplementary = matrix.grabComplementary;
this.grid = new byte[3 * width * height];
System.arraycopy(matrix.grid, 0, this.grid, 0, matrix.grid.length);
}
public ymageMatrix(int width, int height, String backgroundColor) {
this(width, height, colNum(backgroundColor));
}
public ymageMatrix(int width, int height, long backgroundColor) {
this.width = width;
this.height = height;
this.defaultColR = 0xFF;
this.defaultColG = 0xFF;
this.defaultColB = 0xFF;
this.defaultMode = MODE_REPLACE;
grid = new byte[3 * width * height];
// fill grid with background color
byte bgR = (byte) (backgroundColor >> 16);
byte bgG = (byte) ((backgroundColor >> 8) & 0xff);
byte bgB = (byte) (backgroundColor & 0xff);
for (int n = 3 * width * height - 3; n >= 0; n = n - 3) {
grid[n ] = bgR;
grid[n + 1] = bgG;
grid[n + 2] = bgB;
}
}
private static long colNum(String col) {
return Long.parseLong(col, 16);
//return Integer.parseInt(col.substring(0,2), 16) << 16 | Integer.parseInt(col.substring(2,4), 16) << 8 | Integer.parseInt(col.substring(4,6), 16);
}
/*
private static String colStr(long c) {
String s = Long.toHexString(c);
while (s.length() < 6) s = "0" + s;
return s;
}
*/
public Object clone() {
return new ymageMatrix(this);
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public void setColor(long c) {
defaultColR = (int) (c >> 16);
defaultColG = (int) ((c >> 8) & 0xff);
defaultColB = (int) (c & 0xff);
}
public void setColor(String s) {
setColor(colNum(s));
}
public void setMode(byte m) {
this.defaultMode = m;
}
public void plot(int x, int y) {
if ((x < 0) || (x >= width)) return;
if ((y < 0) || (y >= height)) return;
int n = 3 * (x + y * width);
if (this.defaultMode == MODE_REPLACE) {
grid[n ] = (byte) defaultColR;
grid[n + 1] = (byte) defaultColG;
grid[n + 2] = (byte) defaultColB;
} else if (this.defaultMode == MODE_ADD) {
int r = (0xff & grid[n ]) + defaultColR; if (r > 0xff) r = 0xff;
int g = (0xff & grid[n + 1]) + defaultColG; if (g > 0xff) g = 0xff;
int b = (0xff & grid[n + 2]) + defaultColB; if (b > 0xff) b = 0xff;
grid[n ] = (byte) r;
grid[n + 1] = (byte) g;
grid[n + 2] = (byte) b;
} else if (this.defaultMode == MODE_SUB) {
int r = (0xff & grid[n ]) - defaultColR; if (r < 0) r = 0;
int g = (0xff & grid[n + 1]) - defaultColG; if (g < 0) g = 0;
int b = (0xff & grid[n + 2]) - defaultColB; if (b < 0) b = 0;
grid[n ] = (byte) r;
grid[n + 1] = (byte) g;
grid[n + 2] = (byte) b;
}
}
public void line(int Ax, int Ay, int Bx, int By) {
// Bresenham's line drawing algorithm
int dX = Math.abs(Bx-Ax);
int dY = Math.abs(By-Ay);
int Xincr, Yincr;
if (Ax > Bx) Xincr=-1; else Xincr=1;
if (Ay > By) Yincr=-1; else Yincr=1;
if (dX >= dY) {
int dPr = dY<<1;
int dPru = dPr - (dX<<1);
int P = dPr - dX;
for (; dX>=0; dX--) {
plot(Ax, Ay);
if (P > 0) {
Ax+=Xincr;
Ay+=Yincr;
P+=dPru;
} else {
Ax+=Xincr;
P+=dPr;
}
}
} else {
int dPr = dX<<1;
int dPru = dPr - (dY<<1);
int P = dPr - dY;
for (; dY>=0; dY--) {
plot(Ax, Ay);
if (P > 0) {
Ax+=Xincr;
Ay+=Yincr;
P+=dPru;
} else {
Ay+=Yincr;
P+=dPr;
}
}
}
}
public void getColorMode(boolean grabComplementary) {
this.grabComplementary = grabComplementary;
}
public int[] getColor(int x, int y) {
int n = 3 * (x + y * width);
if (grabComplementary) {
int r = 0xff & grid[n ];
int g = 0xff & grid[n + 1];
int b = 0xff & grid[n + 2];
return new int[]{(0x1fe - g - b) / 2, (0x1fe - r - b) / 2, (0x1fe - r - g) / 2};
} else {
int r = 0xff & grid[n ];
int g = 0xff & grid[n + 1];
int b = 0xff & grid[n + 2];
return new int[]{r, g, b};
}
}
}