package net.yacy.ai.greedy; import java.util.Map; public class Battle< SpecificRole extends Role, SpecificFinding extends Finding, SpecificModel extends Model >{ public Battle( SpecificModel startModel, Map> contexts, long relaxtime) { int cores = Runtime.getRuntime().availableProcessors(); Engine engine = new Engine(cores); Agent agent; engine.start(); SpecificModel currentModel = startModel; ContextFactory cfactroy; while (true) { cfactroy = contexts.get(currentModel.currentRole()); agent = new Agent(cfactroy.produceContext(currentModel)); engine.inject(agent); agent.getContext().awaitTermination(relaxtime, false); if (agent.getContext().hasNoResults()) { System.out.println("battle terminated, "+ agent.getModel().currentRole() + " found no finding"); break; } else { Challenge challenge = agent.getContext().takeResult(); if (challenge == null) { // lost the game System.out.println("lost the game: " + agent.getModel().currentRole()); System.exit(1); } System.out.println("finding " + challenge.getFinding().toString()); currentModel.applyFinding(challenge.getFinding()); currentModel.nextRole(); System.out.println(currentModel.toString()); } } engine.stop(); } }