git-svn-id: https://svn.berlios.de/svnroot/repos/yacy/trunk@864 6c8d7289-2bf4-0310-a012-ef5d649a1542
pull/1/head
orbiter 20 years ago
parent fb27428674
commit 06f4ac494a

@ -65,7 +65,7 @@ public class imagetest {
public static BufferedImage respond(httpHeader header, serverObjects post, serverSwitch env) {
/*
BufferedImage bi = new BufferedImage(640, 400, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
g.setBackground(Color.white);
@ -94,12 +94,13 @@ public class imagetest {
for (int i = 20; i < 100; i++) r.setPixel(i, 30, new int[]{255, 0, 0});
for (int i = 20; i < 100; i++) r.setPixel(i, 32, new int[]{0, 255, 0});
for (int i = 20; i < 100; i++) r.setPixel(i, 34, new int[]{0, 0, 255});
ImagePainter img = new ImagePainter(300, 200);
img.draw(3, 5, 277, 170, "AA1122");
//g.drawImage(img, BufferedImageOp
return bi;
*/
ImagePainter img = new ImagePainter(300, 200, ImagePainter.TRANSPARENT);
img.dot(150, 100, 50, true, ImagePainter.BLUE, ImagePainter.MODE_REPLACE);
img.dot(170, 130, 40, true, ImagePainter.GREEN, ImagePainter.MODE_REPLACE);
return img.toImage();
}
}

@ -0,0 +1,317 @@
// ImagePainter.java
// ---------------------------
// (C) by Michael Peter Christen; mc@anomic.de
// first published on http://www.anomic.de
// Frankfurt, Germany, 2004
// last major change: 16.09.2004
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Using this software in any meaning (reading, learning, copying, compiling,
// running) means that you agree that the Author(s) is (are) not responsible
// for cost, loss of data or any harm that may be caused directly or indirectly
// by usage of this softare or this documentation. The usage of this software
// is on your own risk. The installation and usage (starting/running) of this
// software may allow other people or application to access your computer and
// any attached devices and is highly dependent on the configuration of the
// software which must be done by the user of the software; the author(s) is
// (are) also not responsible for proper configuration and usage of the
// software, even if provoked by documentation provided together with
// the software.
//
// Any changes to this file according to the GPL as documented in the file
// gpl.txt aside this file in the shipment you received can be done to the
// lines that follows this copyright notice here, but changes must not be
// done inside the copyright notive above. A re-distribution must contain
// the intact and unchanged copyright notice.
// Contributions and changes to the program code must be marked as such.
/*
This Class implements some convenience-methods to support drawing of statistical Data
It is not intended to replace existing awt-funktions even if it looks so
This class provides some drawing methods that creates transparency effects that
are not available in awt.
*/
package de.anomic.tools;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
public class ImagePainter {
public static final long TRANSPARENT = -1;
public static final long WHITE = 0xFFFFFF;
public static final long RED = 0xFF0000;
public static final long GREEN = 0x00FF00;
public static final long BLUE = 0x0000FF;
public static final long BLACK = 0;
public static final byte MODE_REPLACE = 0;
public static final byte MODE_REVERSE = 1;
public static final byte MODE_MIX = 2;
private long[] grid; // one-dimensional arrays are much faster than two-dimensional
private int width, height;
private long defaultCol;
private byte defaultMode;
public ImagePainter(int width, int height, long backgroundColor) {
this.width = width;
this.height = height;
this.defaultCol = BLACK;
this.defaultMode = MODE_REPLACE;
grid = new long[width*height];
for (int n= width * height - 1; n >= 0; n--) grid[n] = backgroundColor;
}
private long colNum(String col) {
return Long.parseLong(col, 16);
//return Integer.parseInt(col.substring(0,2), 16) << 16 | Integer.parseInt(col.substring(2,4), 16) << 8 | Integer.parseInt(col.substring(4,6), 16);
}
private String colStr(long c) {
String s = Long.toHexString(c);
while (s.length() < 6) s = "0" + s;
return s;
}
private void setColor(long c) {
defaultCol = c;
}
private void setMode(byte m) {
defaultMode = m;
}
private void plot(int x, int y) {
if ((x < 0) || (x >= width)) return;
if ((y < 0) || (y >= height)) return;
if (defaultMode == MODE_REPLACE) {
grid[x + y * width] = defaultCol;
} else if (defaultMode == MODE_MIX) {
int n = x + y * width;
long c = grid[n];
int r = ((int) ((c >> 16) + (defaultCol >> 16))) & 0xff;
int g = ((int) (((c >> 8) & 0xff) + ((defaultCol >> 8) & 0xff))) & 0xff;
int b = ((int) ((c & 0xff) + (defaultCol & 0xff))) & 0xff;
grid[n] = r << 16 | g << 8 | b;
}
}
private void line(int Ax, int Ay, int Bx, int By) {
// Bresenham's line drawing algorithm
int dX = Math.abs(Bx-Ax);
int dY = Math.abs(By-Ay);
int Xincr, Yincr;
if (Ax > Bx) Xincr=-1; else Xincr=1;
if (Ay > By) Yincr=-1; else Yincr=1;
if (dX >= dY) {
int dPr = dY<<1;
int dPru = dPr - (dX<<1);
int P = dPr - dX;
for (; dX>=0; dX--) {
plot(Ax, Ay);
if (P > 0) {
Ax+=Xincr;
Ay+=Yincr;
P+=dPru;
} else {
Ax+=Xincr;
P+=dPr;
}
}
} else {
int dPr = dX<<1;
int dPru = dPr - (dY<<1);
int P = dPr - dY;
for (; dY>=0; dY--) {
plot(Ax, Ay);
if (P > 0) {
Ax+=Xincr;
Ay+=Yincr;
P+=dPru;
} else {
Ay+=Yincr;
P+=dPr;
}
}
}
}
private void circle(int xc, int yc, int radius) {
int xp = xc + radius;
int yp = yc;
int xn, yn;
for (int i = 359; i >= 0; i--) {
xn = xc + (int) (radius * Math.cos(Math.PI * 2 * i / 360));
yn = yc + (int) (radius * Math.sin(Math.PI * 2 * i / 360));
line(xp, yp, xn, yn);
xp = xn;
yp = yn;
}
}
public void dot(int x, int y, int radius, boolean filled, long color, byte mode) {
setColor(color);
setMode(mode);
if (filled) {
for (int i = radius; i >= 0; i--) circle(x, y, i);
} else {
circle(x, y, radius);
}
}
public BufferedImage toImage() {
BufferedImage bi = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Graphics2D g = bi.createGraphics();
g.setBackground(Color.white);
g.clearRect(0, 0, width, height);
WritableRaster r = bi.getRaster();
long c;
for (int i = width - 1; i >= 0; i--) {
for (int j = height - 1; j >= 0; j--) {
c = grid[i + j * width];
if (c >= 0) r.setPixel(i, j, new int[]{(int) (c >> 16), (int) ((c >> 8) & 0xff), (int) (c & 0xff)});
}
}
return bi;
}
/*
public String toHTML() {
String s = "<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\" width=\"" + width +"\">\n\r";
long c;
int x, i, l;
for (int y = height - 1; y >= 0; y--) {
s += "<tr height=\"1\">";
x = 0;
while (x < width) {
i = x + 1;
c = grid[x + y * width];
while ((i < width) && (grid[i * width + y] == c)) i++;
l = i - x;
x = i;
if (l == 1)
s += "<td width=\"1\" bgcolor=\"#" + colStr(c) + "\"></td>";
else
s += "<td width=\"1\" bgcolor=\"#" + colStr(c) + "\" rowspan=\"" + l + "\"></td>";
}
s += "</tr>\n\r";
}
s += "</table>\n\r";
return s;
}
*/
}
/*
/============================================================================
// b r e s l i n e . c
//
// VERSION 1: draws only from one end and calculates both x and y.
//
// Programmer: Kenny Hoff
// Date: 10/25/95
// Purpose: To implement the Bresenham's line drawing algorithm for all
// slopes and line directions (using minimal routines).
//============================================================================
#include <stdlib.h>
// EXTERNALLY DEFINED FRAMEBUFFER AND FRAMEBUFFER DIMENSIONS (WIDTH))
extern unsigned char far* FrameBuffer;
extern int WIDTH;
#define SetPixel(x,y,c) FrameBuffer[y*WIDTH+x]=c;
//============================================================================
// Fills the intermediate points along a line between the two given endpoints
// using Bresenham's line drawing algorithm. NOTE: this routine does no clipping
// so the coordinate values must be within the FrameBuffer bounds.
// NOTE: USE (Ax,Ay) as the starting point (values that are incremented)
//============================================================================
void BresLine(int Ax, int Ay, int Bx, int By, unsigned char Color)
{
//------------------------------------------------------------------------
// INITIALIZE THE COMPONENTS OF THE ALGORITHM THAT ARE NOT AFFECTED BY THE
// SLOPE OR DIRECTION OF THE LINE
//------------------------------------------------------------------------
int dX = abs(Bx-Ax); // store the change in X and Y of the line endpoints
int dY = abs(By-Ay);
//------------------------------------------------------------------------
// DETERMINE "DIRECTIONS" TO INCREMENT X AND Y (REGARDLESS OF DECISION)
//------------------------------------------------------------------------
int Xincr, Yincr;
if (Ax > Bx) { Xincr=-1; } else { Xincr=1; } // which direction in X?
if (Ay > By) { Yincr=-1; } else { Yincr=1; } // which direction in Y?
//------------------------------------------------------------------------
// DETERMINE INDEPENDENT VARIABLE (ONE THAT ALWAYS INCREMENTS BY 1 (OR -1) )
// AND INITIATE APPROPRIATE LINE DRAWING ROUTINE (BASED ON FIRST OCTANT
// ALWAYS). THE X AND Y'S MAY BE FLIPPED IF Y IS THE INDEPENDENT VARIABLE.
//------------------------------------------------------------------------
if (dX >= dY) // if X is the independent variable
{
int dPr = dY<<1; // amount to increment decision if right is chosen (always)
int dPru = dPr - (d><<1); // amount to increment decision if up is chosen
int P = dPr - dX; // decision variable start value
for (; dX>=0; dX--) // process each point in the line one at a time (just use dX)
{
SetPixel(Ax, Ay, Color); // plot the pixel
if (P > 0) // is the pixel going right AND up?
{
Ax+=Xincr; // increment independent variable
Ay+=Yincr; // increment dependent variable
P+=dPru; // increment decision (for up)
}
else // is the pixel just going right?
{
Ax+=Xincr; // increment independent variable
P+=dPr; // increment decision (for right)
}
}
}
else // if Y is the independent variable
{
int dPr = dX<<1; // amount to increment decision if right is chosen (always)
int dPru = dPr - (d><<1); // amount to increment decision if up is chosen
int P = dPr - dY; // decision variable start value
for (; dY>=0; dY--) // process each point in the line one at a time (just use dY)
{
SetPixel(Ax, Ay, Color); // plot the pixel
if (P > 0) // is the pixel going up AND right?
{
Ax+=Xincr; // increment dependent variable
Ay+=Yincr; // increment independent variable
P+=dPru; // increment decision (for up)
}
else // is the pixel just going up?
{
Ay+=Yincr; // increment independent variable
P+=dPr; // increment decision (for right)
}
}
}
}
*/
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