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47 lines
2.0 KiB
47 lines
2.0 KiB
15 years ago
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package net.yacy.ai.greedy;
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import java.util.Map;
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public class Battle<
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SpecificRole extends Role,
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SpecificFinding extends Finding<SpecificRole>,
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SpecificModel extends Model<SpecificRole, SpecificFinding>
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>{
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public Battle(
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SpecificModel startModel,
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Map<SpecificRole, ContextFactory<SpecificRole, SpecificFinding, SpecificModel>> contexts,
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long relaxtime) {
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int cores = Runtime.getRuntime().availableProcessors();
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Engine<SpecificRole, SpecificFinding, SpecificModel> engine = new Engine<SpecificRole, SpecificFinding, SpecificModel>(cores);
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Agent<SpecificRole, SpecificFinding, SpecificModel> agent;
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engine.start();
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SpecificModel currentModel = startModel;
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ContextFactory<SpecificRole, SpecificFinding, SpecificModel> cfactroy;
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while (true) {
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cfactroy = contexts.get(currentModel.currentRole());
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agent = new Agent<SpecificRole, SpecificFinding, SpecificModel>(cfactroy.produceContext(currentModel));
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engine.inject(agent);
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agent.getContext().awaitTermination(relaxtime);
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if (agent.getContext().hasNoResults()) {
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System.out.println("battle terminated, "+ agent.getModel().currentRole() + " found no finding");
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break;
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} else {
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Challenge<SpecificRole, SpecificFinding, SpecificModel> challenge = agent.getContext().takeResult();
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if (challenge == null) {
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// lost the game
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System.out.println("lost the game: " + agent.getModel().currentRole());
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System.exit(1);
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}
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System.out.println("finding " + challenge.getFinding().toString());
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currentModel.applyFinding(challenge.getFinding());
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currentModel.nextRole();
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System.out.println(currentModel.toString());
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}
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}
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engine.stop();
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}
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}
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