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213 lines
7.1 KiB
213 lines
7.1 KiB
// Copyright (c) 2015-2018 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <scheduler.h>
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#include <random.h>
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#include <reverselock.h>
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#include <assert.h>
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#include <utility>
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CScheduler::CScheduler() : nThreadsServicingQueue(0), stopRequested(false), stopWhenEmpty(false)
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{
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}
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CScheduler::~CScheduler()
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{
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assert(nThreadsServicingQueue == 0);
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}
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#if BOOST_VERSION < 105000
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static boost::system_time toPosixTime(const boost::chrono::system_clock::time_point& t)
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{
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// Creating the posix_time using from_time_t loses sub-second precision. So rather than exporting the time_point to time_t,
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// start with a posix_time at the epoch (0) and add the milliseconds that have passed since then.
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return boost::posix_time::from_time_t(0) + boost::posix_time::milliseconds(boost::chrono::duration_cast<boost::chrono::milliseconds>(t.time_since_epoch()).count());
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}
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#endif
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void CScheduler::serviceQueue()
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{
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boost::unique_lock<boost::mutex> lock(newTaskMutex);
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++nThreadsServicingQueue;
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// newTaskMutex is locked throughout this loop EXCEPT
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// when the thread is waiting or when the user's function
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// is called.
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while (!shouldStop()) {
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try {
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if (!shouldStop() && taskQueue.empty()) {
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reverse_lock<boost::unique_lock<boost::mutex> > rlock(lock);
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// Use this chance to get more entropy
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RandAddSeedSleep();
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}
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while (!shouldStop() && taskQueue.empty()) {
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// Wait until there is something to do.
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newTaskScheduled.wait(lock);
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}
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// Wait until either there is a new task, or until
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// the time of the first item on the queue:
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// wait_until needs boost 1.50 or later; older versions have timed_wait:
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#if BOOST_VERSION < 105000
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while (!shouldStop() && !taskQueue.empty() &&
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newTaskScheduled.timed_wait(lock, toPosixTime(taskQueue.begin()->first))) {
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// Keep waiting until timeout
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}
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#else
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// Some boost versions have a conflicting overload of wait_until that returns void.
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// Explicitly use a template here to avoid hitting that overload.
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while (!shouldStop() && !taskQueue.empty()) {
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boost::chrono::system_clock::time_point timeToWaitFor = taskQueue.begin()->first;
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if (newTaskScheduled.wait_until<>(lock, timeToWaitFor) == boost::cv_status::timeout)
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break; // Exit loop after timeout, it means we reached the time of the event
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}
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#endif
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// If there are multiple threads, the queue can empty while we're waiting (another
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// thread may service the task we were waiting on).
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if (shouldStop() || taskQueue.empty())
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continue;
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Function f = taskQueue.begin()->second;
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taskQueue.erase(taskQueue.begin());
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{
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// Unlock before calling f, so it can reschedule itself or another task
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// without deadlocking:
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reverse_lock<boost::unique_lock<boost::mutex> > rlock(lock);
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f();
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}
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} catch (...) {
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--nThreadsServicingQueue;
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throw;
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}
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}
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--nThreadsServicingQueue;
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newTaskScheduled.notify_one();
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}
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void CScheduler::stop(bool drain)
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{
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{
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boost::unique_lock<boost::mutex> lock(newTaskMutex);
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if (drain)
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stopWhenEmpty = true;
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else
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stopRequested = true;
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}
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newTaskScheduled.notify_all();
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}
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void CScheduler::schedule(CScheduler::Function f, boost::chrono::system_clock::time_point t)
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{
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{
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boost::unique_lock<boost::mutex> lock(newTaskMutex);
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taskQueue.insert(std::make_pair(t, f));
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}
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newTaskScheduled.notify_one();
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}
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void CScheduler::scheduleFromNow(CScheduler::Function f, int64_t deltaMilliSeconds)
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{
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schedule(f, boost::chrono::system_clock::now() + boost::chrono::milliseconds(deltaMilliSeconds));
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}
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static void Repeat(CScheduler* s, CScheduler::Function f, int64_t deltaMilliSeconds)
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{
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f();
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s->scheduleFromNow(std::bind(&Repeat, s, f, deltaMilliSeconds), deltaMilliSeconds);
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}
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void CScheduler::scheduleEvery(CScheduler::Function f, int64_t deltaMilliSeconds)
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{
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scheduleFromNow(std::bind(&Repeat, this, f, deltaMilliSeconds), deltaMilliSeconds);
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}
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size_t CScheduler::getQueueInfo(boost::chrono::system_clock::time_point &first,
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boost::chrono::system_clock::time_point &last) const
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{
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boost::unique_lock<boost::mutex> lock(newTaskMutex);
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size_t result = taskQueue.size();
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if (!taskQueue.empty()) {
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first = taskQueue.begin()->first;
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last = taskQueue.rbegin()->first;
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}
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return result;
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}
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bool CScheduler::AreThreadsServicingQueue() const {
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boost::unique_lock<boost::mutex> lock(newTaskMutex);
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return nThreadsServicingQueue;
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}
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void SingleThreadedSchedulerClient::MaybeScheduleProcessQueue() {
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{
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LOCK(m_cs_callbacks_pending);
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// Try to avoid scheduling too many copies here, but if we
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// accidentally have two ProcessQueue's scheduled at once its
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// not a big deal.
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if (m_are_callbacks_running) return;
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if (m_callbacks_pending.empty()) return;
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}
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m_pscheduler->schedule(std::bind(&SingleThreadedSchedulerClient::ProcessQueue, this));
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}
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void SingleThreadedSchedulerClient::ProcessQueue() {
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std::function<void ()> callback;
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{
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LOCK(m_cs_callbacks_pending);
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if (m_are_callbacks_running) return;
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if (m_callbacks_pending.empty()) return;
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m_are_callbacks_running = true;
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callback = std::move(m_callbacks_pending.front());
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m_callbacks_pending.pop_front();
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}
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// RAII the setting of fCallbacksRunning and calling MaybeScheduleProcessQueue
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// to ensure both happen safely even if callback() throws.
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struct RAIICallbacksRunning {
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SingleThreadedSchedulerClient* instance;
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explicit RAIICallbacksRunning(SingleThreadedSchedulerClient* _instance) : instance(_instance) {}
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~RAIICallbacksRunning() {
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{
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LOCK(instance->m_cs_callbacks_pending);
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instance->m_are_callbacks_running = false;
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}
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instance->MaybeScheduleProcessQueue();
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}
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} raiicallbacksrunning(this);
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callback();
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}
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void SingleThreadedSchedulerClient::AddToProcessQueue(std::function<void ()> func) {
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assert(m_pscheduler);
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{
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LOCK(m_cs_callbacks_pending);
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m_callbacks_pending.emplace_back(std::move(func));
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}
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MaybeScheduleProcessQueue();
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}
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void SingleThreadedSchedulerClient::EmptyQueue() {
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assert(!m_pscheduler->AreThreadsServicingQueue());
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bool should_continue = true;
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while (should_continue) {
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ProcessQueue();
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LOCK(m_cs_callbacks_pending);
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should_continue = !m_callbacks_pending.empty();
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}
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}
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size_t SingleThreadedSchedulerClient::CallbacksPending() {
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LOCK(m_cs_callbacks_pending);
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return m_callbacks_pending.size();
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}
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