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bitcoin/src/random.cpp

689 lines
22 KiB

// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2018 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <random.h>
#include <compat/cpuid.h>
#include <crypto/sha512.h>
#include <support/cleanse.h>
#ifdef WIN32
#include <compat.h> // for Windows API
#include <wincrypt.h>
#endif
#include <logging.h> // for LogPrintf()
#include <sync.h> // for Mutex
#include <util/time.h> // for GetTime()
#include <stdlib.h>
#include <thread>
#include <randomenv.h>
#include <support/allocators/secure.h>
#ifndef WIN32
#include <fcntl.h>
#include <sys/time.h>
#endif
#ifdef HAVE_SYS_GETRANDOM
#include <sys/syscall.h>
#include <linux/random.h>
#endif
#if defined(HAVE_GETENTROPY) || (defined(HAVE_GETENTROPY_RAND) && defined(MAC_OSX))
#include <unistd.h>
#endif
#if defined(HAVE_GETENTROPY_RAND) && defined(MAC_OSX)
#include <sys/random.h>
#endif
#ifdef HAVE_SYSCTL_ARND
#include <util/strencodings.h> // for ARRAYLEN
#include <sys/sysctl.h>
#endif
[[noreturn]] static void RandFailure()
{
LogPrintf("Failed to read randomness, aborting\n");
std::abort();
}
static inline int64_t GetPerformanceCounter() noexcept
{
// Read the hardware time stamp counter when available.
// See https://en.wikipedia.org/wiki/Time_Stamp_Counter for more information.
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
return __rdtsc();
#elif !defined(_MSC_VER) && defined(__i386__)
uint64_t r = 0;
__asm__ volatile ("rdtsc" : "=A"(r)); // Constrain the r variable to the eax:edx pair.
return r;
#elif !defined(_MSC_VER) && (defined(__x86_64__) || defined(__amd64__))
uint64_t r1 = 0, r2 = 0;
__asm__ volatile ("rdtsc" : "=a"(r1), "=d"(r2)); // Constrain r1 to rax and r2 to rdx.
return (r2 << 32) | r1;
#else
// Fall back to using C++11 clock (usually microsecond or nanosecond precision)
return std::chrono::high_resolution_clock::now().time_since_epoch().count();
#endif
}
#ifdef HAVE_GETCPUID
static bool g_rdrand_supported = false;
static bool g_rdseed_supported = false;
static constexpr uint32_t CPUID_F1_ECX_RDRAND = 0x40000000;
static constexpr uint32_t CPUID_F7_EBX_RDSEED = 0x00040000;
#ifdef bit_RDRND
static_assert(CPUID_F1_ECX_RDRAND == bit_RDRND, "Unexpected value for bit_RDRND");
#endif
#ifdef bit_RDSEED
static_assert(CPUID_F7_EBX_RDSEED == bit_RDSEED, "Unexpected value for bit_RDSEED");
#endif
static void InitHardwareRand()
{
uint32_t eax, ebx, ecx, edx;
GetCPUID(1, 0, eax, ebx, ecx, edx);
if (ecx & CPUID_F1_ECX_RDRAND) {
g_rdrand_supported = true;
}
GetCPUID(7, 0, eax, ebx, ecx, edx);
if (ebx & CPUID_F7_EBX_RDSEED) {
g_rdseed_supported = true;
}
}
static void ReportHardwareRand()
{
// This must be done in a separate function, as InitHardwareRand() may be indirectly called
// from global constructors, before logging is initialized.
if (g_rdseed_supported) {
LogPrintf("Using RdSeed as additional entropy source\n");
}
if (g_rdrand_supported) {
LogPrintf("Using RdRand as an additional entropy source\n");
}
}
/** Read 64 bits of entropy using rdrand.
*
* Must only be called when RdRand is supported.
*/
static uint64_t GetRdRand() noexcept
{
// RdRand may very rarely fail. Invoke it up to 10 times in a loop to reduce this risk.
#ifdef __i386__
uint8_t ok;
uint32_t r1, r2;
for (int i = 0; i < 10; ++i) {
__asm__ volatile (".byte 0x0f, 0xc7, 0xf0; setc %1" : "=a"(r1), "=q"(ok) :: "cc"); // rdrand %eax
if (ok) break;
}
for (int i = 0; i < 10; ++i) {
__asm__ volatile (".byte 0x0f, 0xc7, 0xf0; setc %1" : "=a"(r2), "=q"(ok) :: "cc"); // rdrand %eax
if (ok) break;
}
return (((uint64_t)r2) << 32) | r1;
#elif defined(__x86_64__) || defined(__amd64__)
uint8_t ok;
uint64_t r1;
for (int i = 0; i < 10; ++i) {
__asm__ volatile (".byte 0x48, 0x0f, 0xc7, 0xf0; setc %1" : "=a"(r1), "=q"(ok) :: "cc"); // rdrand %rax
if (ok) break;
}
return r1;
#else
#error "RdRand is only supported on x86 and x86_64"
#endif
}
/** Read 64 bits of entropy using rdseed.
*
* Must only be called when RdSeed is supported.
*/
static uint64_t GetRdSeed() noexcept
{
// RdSeed may fail when the HW RNG is overloaded. Loop indefinitely until enough entropy is gathered,
// but pause after every failure.
#ifdef __i386__
uint8_t ok;
uint32_t r1, r2;
do {
__asm__ volatile (".byte 0x0f, 0xc7, 0xf8; setc %1" : "=a"(r1), "=q"(ok) :: "cc"); // rdseed %eax
if (ok) break;
__asm__ volatile ("pause");
} while(true);
do {
__asm__ volatile (".byte 0x0f, 0xc7, 0xf8; setc %1" : "=a"(r2), "=q"(ok) :: "cc"); // rdseed %eax
if (ok) break;
__asm__ volatile ("pause");
} while(true);
return (((uint64_t)r2) << 32) | r1;
#elif defined(__x86_64__) || defined(__amd64__)
uint8_t ok;
uint64_t r1;
do {
__asm__ volatile (".byte 0x48, 0x0f, 0xc7, 0xf8; setc %1" : "=a"(r1), "=q"(ok) :: "cc"); // rdseed %rax
if (ok) break;
__asm__ volatile ("pause");
} while(true);
return r1;
#else
#error "RdSeed is only supported on x86 and x86_64"
#endif
}
#else
/* Access to other hardware random number generators could be added here later,
* assuming it is sufficiently fast (in the order of a few hundred CPU cycles).
* Slower sources should probably be invoked separately, and/or only from
* RandAddSeedSleep (which is called during idle background operation).
*/
static void InitHardwareRand() {}
static void ReportHardwareRand() {}
#endif
/** Add 64 bits of entropy gathered from hardware to hasher. Do nothing if not supported. */
static void SeedHardwareFast(CSHA512& hasher) noexcept {
#if defined(__x86_64__) || defined(__amd64__) || defined(__i386__)
if (g_rdrand_supported) {
uint64_t out = GetRdRand();
hasher.Write((const unsigned char*)&out, sizeof(out));
return;
}
#endif
}
/** Add 256 bits of entropy gathered from hardware to hasher. Do nothing if not supported. */
static void SeedHardwareSlow(CSHA512& hasher) noexcept {
#if defined(__x86_64__) || defined(__amd64__) || defined(__i386__)
// When we want 256 bits of entropy, prefer RdSeed over RdRand, as it's
// guaranteed to produce independent randomness on every call.
if (g_rdseed_supported) {
for (int i = 0; i < 4; ++i) {
uint64_t out = GetRdSeed();
hasher.Write((const unsigned char*)&out, sizeof(out));
}
return;
}
// When falling back to RdRand, XOR the result of 1024 results.
// This guarantees a reseeding occurs between each.
if (g_rdrand_supported) {
for (int i = 0; i < 4; ++i) {
uint64_t out = 0;
for (int j = 0; j < 1024; ++j) out ^= GetRdRand();
hasher.Write((const unsigned char*)&out, sizeof(out));
}
return;
}
#endif
}
/** Use repeated SHA512 to strengthen the randomness in seed32, and feed into hasher. */
static void Strengthen(const unsigned char (&seed)[32], int microseconds, CSHA512& hasher) noexcept
{
CSHA512 inner_hasher;
inner_hasher.Write(seed, sizeof(seed));
// Hash loop
unsigned char buffer[64];
int64_t stop = GetTimeMicros() + microseconds;
do {
for (int i = 0; i < 1000; ++i) {
inner_hasher.Finalize(buffer);
inner_hasher.Reset();
inner_hasher.Write(buffer, sizeof(buffer));
}
// Benchmark operation and feed it into outer hasher.
int64_t perf = GetPerformanceCounter();
hasher.Write((const unsigned char*)&perf, sizeof(perf));
} while (GetTimeMicros() < stop);
// Produce output from inner state and feed it to outer hasher.
inner_hasher.Finalize(buffer);
hasher.Write(buffer, sizeof(buffer));
// Try to clean up.
inner_hasher.Reset();
memory_cleanse(buffer, sizeof(buffer));
}
#ifndef WIN32
/** Fallback: get 32 bytes of system entropy from /dev/urandom. The most
* compatible way to get cryptographic randomness on UNIX-ish platforms.
*/
static void GetDevURandom(unsigned char *ent32)
{
int f = open("/dev/urandom", O_RDONLY);
if (f == -1) {
RandFailure();
}
int have = 0;
do {
ssize_t n = read(f, ent32 + have, NUM_OS_RANDOM_BYTES - have);
if (n <= 0 || n + have > NUM_OS_RANDOM_BYTES) {
close(f);
RandFailure();
}
have += n;
} while (have < NUM_OS_RANDOM_BYTES);
close(f);
}
#endif
/** Get 32 bytes of system entropy. */
void GetOSRand(unsigned char *ent32)
{
#if defined(WIN32)
HCRYPTPROV hProvider;
int ret = CryptAcquireContextW(&hProvider, nullptr, nullptr, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
if (!ret) {
RandFailure();
}
ret = CryptGenRandom(hProvider, NUM_OS_RANDOM_BYTES, ent32);
if (!ret) {
RandFailure();
}
CryptReleaseContext(hProvider, 0);
#elif defined(HAVE_SYS_GETRANDOM)
/* Linux. From the getrandom(2) man page:
* "If the urandom source has been initialized, reads of up to 256 bytes
* will always return as many bytes as requested and will not be
* interrupted by signals."
*/
int rv = syscall(SYS_getrandom, ent32, NUM_OS_RANDOM_BYTES, 0);
if (rv != NUM_OS_RANDOM_BYTES) {
if (rv < 0 && errno == ENOSYS) {
/* Fallback for kernel <3.17: the return value will be -1 and errno
* ENOSYS if the syscall is not available, in that case fall back
* to /dev/urandom.
*/
GetDevURandom(ent32);
} else {
RandFailure();
}
}
#elif defined(HAVE_GETENTROPY) && defined(__OpenBSD__)
/* On OpenBSD this can return up to 256 bytes of entropy, will return an
* error if more are requested.
* The call cannot return less than the requested number of bytes.
getentropy is explicitly limited to openbsd here, as a similar (but not
the same) function may exist on other platforms via glibc.
*/
if (getentropy(ent32, NUM_OS_RANDOM_BYTES) != 0) {
RandFailure();
}
#elif defined(HAVE_GETENTROPY_RAND) && defined(MAC_OSX)
// We need a fallback for OSX < 10.12
if (&getentropy != nullptr) {
if (getentropy(ent32, NUM_OS_RANDOM_BYTES) != 0) {
RandFailure();
}
} else {
GetDevURandom(ent32);
}
#elif defined(HAVE_SYSCTL_ARND)
/* FreeBSD and similar. It is possible for the call to return less
* bytes than requested, so need to read in a loop.
*/
static const int name[2] = {CTL_KERN, KERN_ARND};
int have = 0;
do {
size_t len = NUM_OS_RANDOM_BYTES - have;
if (sysctl(name, ARRAYLEN(name), ent32 + have, &len, nullptr, 0) != 0) {
RandFailure();
}
have += len;
} while (have < NUM_OS_RANDOM_BYTES);
#else
/* Fall back to /dev/urandom if there is no specific method implemented to
* get system entropy for this OS.
*/
GetDevURandom(ent32);
#endif
}
namespace {
class RNGState {
Mutex m_mutex;
/* The RNG state consists of 256 bits of entropy, taken from the output of
* one operation's SHA512 output, and fed as input to the next one.
* Carrying 256 bits of entropy should be sufficient to guarantee
* unpredictability as long as any entropy source was ever unpredictable
* to an attacker. To protect against situations where an attacker might
* observe the RNG's state, fresh entropy is always mixed when
* GetStrongRandBytes is called.
*/
unsigned char m_state[32] GUARDED_BY(m_mutex) = {0};
uint64_t m_counter GUARDED_BY(m_mutex) = 0;
bool m_strongly_seeded GUARDED_BY(m_mutex) = false;
public:
RNGState() noexcept
{
InitHardwareRand();
}
~RNGState()
{
}
/** Extract up to 32 bytes of entropy from the RNG state, mixing in new entropy from hasher.
*
* If this function has never been called with strong_seed = true, false is returned.
*/
bool MixExtract(unsigned char* out, size_t num, CSHA512&& hasher, bool strong_seed) noexcept
{
assert(num <= 32);
unsigned char buf[64];
static_assert(sizeof(buf) == CSHA512::OUTPUT_SIZE, "Buffer needs to have hasher's output size");
bool ret;
{
LOCK(m_mutex);
ret = (m_strongly_seeded |= strong_seed);
// Write the current state of the RNG into the hasher
hasher.Write(m_state, 32);
// Write a new counter number into the state
hasher.Write((const unsigned char*)&m_counter, sizeof(m_counter));
++m_counter;
// Finalize the hasher
hasher.Finalize(buf);
// Store the last 32 bytes of the hash output as new RNG state.
memcpy(m_state, buf + 32, 32);
}
// If desired, copy (up to) the first 32 bytes of the hash output as output.
if (num) {
assert(out != nullptr);
memcpy(out, buf, num);
}
// Best effort cleanup of internal state
hasher.Reset();
memory_cleanse(buf, 64);
return ret;
}
};
RNGState& GetRNGState() noexcept
{
// This C++11 idiom relies on the guarantee that static variable are initialized
// on first call, even when multiple parallel calls are permitted.
static std::vector<RNGState, secure_allocator<RNGState>> g_rng(1);
return g_rng[0];
}
}
/* A note on the use of noexcept in the seeding functions below:
*
* None of the RNG code should ever throw any exception, with the sole exception
* of MilliSleep in SeedSleep, which can (and does) support interruptions which
* cause a boost::thread_interrupted to be thrown.
*
* This means that SeedSleep, and all functions that invoke it are throwing.
* However, we know that GetRandBytes() and GetStrongRandBytes() never trigger
* this sleeping logic, so they are noexcept. The same is true for all the
* GetRand*() functions that use GetRandBytes() indirectly.
*
* TODO: After moving away from interruptible boost-based thread management,
* everything can become noexcept here.
*/
static void SeedTimestamp(CSHA512& hasher) noexcept
{
int64_t perfcounter = GetPerformanceCounter();
hasher.Write((const unsigned char*)&perfcounter, sizeof(perfcounter));
}
static void SeedFast(CSHA512& hasher) noexcept
{
unsigned char buffer[32];
// Stack pointer to indirectly commit to thread/callstack
const unsigned char* ptr = buffer;
hasher.Write((const unsigned char*)&ptr, sizeof(ptr));
// Hardware randomness is very fast when available; use it always.
SeedHardwareFast(hasher);
// High-precision timestamp
SeedTimestamp(hasher);
}
static void SeedSlow(CSHA512& hasher) noexcept
{
unsigned char buffer[32];
// Everything that the 'fast' seeder includes
SeedFast(hasher);
// OS randomness
GetOSRand(buffer);
hasher.Write(buffer, sizeof(buffer));
// High-precision timestamp.
//
// Note that we also commit to a timestamp in the Fast seeder, so we indirectly commit to a
// benchmark of all the entropy gathering sources in this function).
SeedTimestamp(hasher);
}
/** Extract entropy from rng, strengthen it, and feed it into hasher. */
static void SeedStrengthen(CSHA512& hasher, RNGState& rng, int microseconds) noexcept
{
// Generate 32 bytes of entropy from the RNG, and a copy of the entropy already in hasher.
unsigned char strengthen_seed[32];
rng.MixExtract(strengthen_seed, sizeof(strengthen_seed), CSHA512(hasher), false);
// Strengthen the seed, and feed it into hasher.
Strengthen(strengthen_seed, microseconds, hasher);
}
static void SeedPeriodic(CSHA512& hasher, RNGState& rng)
{
// Everything that the 'fast' seeder includes
SeedFast(hasher);
// High-precision timestamp
SeedTimestamp(hasher);
// Dynamic environment data (performance monitoring, ...)
auto old_size = hasher.Size();
RandAddDynamicEnv(hasher);
LogPrintf("Feeding %i bytes of dynamic environment data into RNG\n", hasher.Size() - old_size);
// Strengthen for 10 ms
SeedStrengthen(hasher, rng, 10000);
}
static void SeedStartup(CSHA512& hasher, RNGState& rng) noexcept
{
// Gather 256 bits of hardware randomness, if available
SeedHardwareSlow(hasher);
// Everything that the 'slow' seeder includes.
SeedSlow(hasher);
// Dynamic environment data (performance monitoring, ...)
auto old_size = hasher.Size();
RandAddDynamicEnv(hasher);
// Static environment data
RandAddStaticEnv(hasher);
LogPrintf("Feeding %i bytes of environment data into RNG\n", hasher.Size() - old_size);
// Strengthen for 100 ms
SeedStrengthen(hasher, rng, 100000);
}
enum class RNGLevel {
FAST, //!< Automatically called by GetRandBytes
SLOW, //!< Automatically called by GetStrongRandBytes
PERIODIC, //!< Called by RandAddPeriodic()
};
static void ProcRand(unsigned char* out, int num, RNGLevel level)
{
// Make sure the RNG is initialized first (as all Seed* function possibly need hwrand to be available).
RNGState& rng = GetRNGState();
assert(num <= 32);
CSHA512 hasher;
switch (level) {
case RNGLevel::FAST:
SeedFast(hasher);
break;
case RNGLevel::SLOW:
SeedSlow(hasher);
break;
case RNGLevel::PERIODIC:
SeedPeriodic(hasher, rng);
break;
}
// Combine with and update state
if (!rng.MixExtract(out, num, std::move(hasher), false)) {
// On the first invocation, also seed with SeedStartup().
CSHA512 startup_hasher;
SeedStartup(startup_hasher, rng);
rng.MixExtract(out, num, std::move(startup_hasher), true);
}
}
void GetRandBytes(unsigned char* buf, int num) noexcept { ProcRand(buf, num, RNGLevel::FAST); }
void GetStrongRandBytes(unsigned char* buf, int num) noexcept { ProcRand(buf, num, RNGLevel::SLOW); }
void RandAddPeriodic() { ProcRand(nullptr, 0, RNGLevel::PERIODIC); }
bool g_mock_deterministic_tests{false};
uint64_t GetRand(uint64_t nMax) noexcept
{
return FastRandomContext(g_mock_deterministic_tests).randrange(nMax);
}
std::chrono::microseconds GetRandMicros(std::chrono::microseconds duration_max) noexcept
{
return std::chrono::microseconds{GetRand(duration_max.count())};
}
int GetRandInt(int nMax) noexcept
{
return GetRand(nMax);
}
uint256 GetRandHash() noexcept
{
uint256 hash;
GetRandBytes((unsigned char*)&hash, sizeof(hash));
return hash;
}
void FastRandomContext::RandomSeed()
{
uint256 seed = GetRandHash();
rng.SetKey(seed.begin(), 32);
requires_seed = false;
}
uint256 FastRandomContext::rand256() noexcept
{
if (bytebuf_size < 32) {
FillByteBuffer();
}
uint256 ret;
memcpy(ret.begin(), bytebuf + 64 - bytebuf_size, 32);
bytebuf_size -= 32;
return ret;
}
std::vector<unsigned char> FastRandomContext::randbytes(size_t len)
{
if (requires_seed) RandomSeed();
std::vector<unsigned char> ret(len);
if (len > 0) {
rng.Keystream(&ret[0], len);
}
return ret;
}
FastRandomContext::FastRandomContext(const uint256& seed) noexcept : requires_seed(false), bytebuf_size(0), bitbuf_size(0)
{
rng.SetKey(seed.begin(), 32);
}
bool Random_SanityCheck()
{
uint64_t start = GetPerformanceCounter();
/* This does not measure the quality of randomness, but it does test that
* GetOSRand() overwrites all 32 bytes of the output given a maximum
* number of tries.
*/
static const ssize_t MAX_TRIES = 1024;
uint8_t data[NUM_OS_RANDOM_BYTES];
bool overwritten[NUM_OS_RANDOM_BYTES] = {}; /* Tracks which bytes have been overwritten at least once */
int num_overwritten;
int tries = 0;
/* Loop until all bytes have been overwritten at least once, or max number tries reached */
do {
memset(data, 0, NUM_OS_RANDOM_BYTES);
GetOSRand(data);
for (int x=0; x < NUM_OS_RANDOM_BYTES; ++x) {
overwritten[x] |= (data[x] != 0);
}
num_overwritten = 0;
for (int x=0; x < NUM_OS_RANDOM_BYTES; ++x) {
if (overwritten[x]) {
num_overwritten += 1;
}
}
tries += 1;
} while (num_overwritten < NUM_OS_RANDOM_BYTES && tries < MAX_TRIES);
if (num_overwritten != NUM_OS_RANDOM_BYTES) return false; /* If this failed, bailed out after too many tries */
// Check that GetPerformanceCounter increases at least during a GetOSRand() call + 1ms sleep.
std::this_thread::sleep_for(std::chrono::milliseconds(1));
uint64_t stop = GetPerformanceCounter();
if (stop == start) return false;
// We called GetPerformanceCounter. Use it as entropy.
CSHA512 to_add;
to_add.Write((const unsigned char*)&start, sizeof(start));
to_add.Write((const unsigned char*)&stop, sizeof(stop));
GetRNGState().MixExtract(nullptr, 0, std::move(to_add), false);
return true;
}
FastRandomContext::FastRandomContext(bool fDeterministic) noexcept : requires_seed(!fDeterministic), bytebuf_size(0), bitbuf_size(0)
{
if (!fDeterministic) {
return;
}
uint256 seed;
rng.SetKey(seed.begin(), 32);
}
FastRandomContext& FastRandomContext::operator=(FastRandomContext&& from) noexcept
{
requires_seed = from.requires_seed;
rng = from.rng;
std::copy(std::begin(from.bytebuf), std::end(from.bytebuf), std::begin(bytebuf));
bytebuf_size = from.bytebuf_size;
bitbuf = from.bitbuf;
bitbuf_size = from.bitbuf_size;
from.requires_seed = true;
from.bytebuf_size = 0;
from.bitbuf_size = 0;
return *this;
}
void RandomInit()
{
// Invoke RNG code to trigger initialization (if not already performed)
ProcRand(nullptr, 0, RNGLevel::FAST);
ReportHardwareRand();
}