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@ -20,9 +20,9 @@
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#include <index/txindex.h>
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#include <logging.h>
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#include <logging/timer.h>
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#include <node/coinstats.h>
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#include <node/ui_interface.h>
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#include <optional.h>
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#include <node/coinstats.h>
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#include <policy/policy.h>
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#include <policy/settings.h>
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#include <pow.h>
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@ -5148,7 +5148,8 @@ double GuessVerificationProgress(const ChainTxData& data, const CBlockIndex *pin
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Optional<uint256> ChainstateManager::SnapshotBlockhash() const {
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LOCK(::cs_main);
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if (m_active_chainstate != nullptr) {
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if (m_active_chainstate != nullptr &&
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!m_active_chainstate->m_from_snapshot_blockhash.IsNull()) {
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// If a snapshot chainstate exists, it will always be our active.
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return m_active_chainstate->m_from_snapshot_blockhash;
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}
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@ -5205,6 +5206,283 @@ const AssumeutxoData* ExpectedAssumeutxo(
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return nullptr;
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}
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bool ChainstateManager::ActivateSnapshot(
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CAutoFile& coins_file,
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const SnapshotMetadata& metadata,
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bool in_memory)
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{
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uint256 base_blockhash = metadata.m_base_blockhash;
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if (this->SnapshotBlockhash()) {
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LogPrintf("[snapshot] can't activate a snapshot-based chainstate more than once\n");
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return false;
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}
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int64_t current_coinsdb_cache_size{0};
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int64_t current_coinstip_cache_size{0};
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// Cache percentages to allocate to each chainstate.
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//
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// These particular percentages don't matter so much since they will only be
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// relevant during snapshot activation; caches are rebalanced at the conclusion of
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// this function. We want to give (essentially) all available cache capacity to the
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// snapshot to aid the bulk load later in this function.
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static constexpr double IBD_CACHE_PERC = 0.01;
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static constexpr double SNAPSHOT_CACHE_PERC = 0.99;
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{
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LOCK(::cs_main);
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// Resize the coins caches to ensure we're not exceeding memory limits.
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//
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// Allocate the majority of the cache to the incoming snapshot chainstate, since
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// (optimistically) getting to its tip will be the top priority. We'll need to call
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// `MaybeRebalanceCaches()` once we're done with this function to ensure
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// the right allocation (including the possibility that no snapshot was activated
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// and that we should restore the active chainstate caches to their original size).
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//
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current_coinsdb_cache_size = this->ActiveChainstate().m_coinsdb_cache_size_bytes;
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current_coinstip_cache_size = this->ActiveChainstate().m_coinstip_cache_size_bytes;
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// Temporarily resize the active coins cache to make room for the newly-created
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// snapshot chain.
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this->ActiveChainstate().ResizeCoinsCaches(
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static_cast<size_t>(current_coinstip_cache_size * IBD_CACHE_PERC),
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static_cast<size_t>(current_coinsdb_cache_size * IBD_CACHE_PERC));
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}
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auto snapshot_chainstate = WITH_LOCK(::cs_main, return MakeUnique<CChainState>(
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this->ActiveChainstate().m_mempool, m_blockman, base_blockhash));
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{
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LOCK(::cs_main);
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snapshot_chainstate->InitCoinsDB(
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static_cast<size_t>(current_coinsdb_cache_size * SNAPSHOT_CACHE_PERC),
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in_memory, false, "chainstate");
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snapshot_chainstate->InitCoinsCache(
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static_cast<size_t>(current_coinstip_cache_size * SNAPSHOT_CACHE_PERC));
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}
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const bool snapshot_ok = this->PopulateAndValidateSnapshot(
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*snapshot_chainstate, coins_file, metadata);
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if (!snapshot_ok) {
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WITH_LOCK(::cs_main, this->MaybeRebalanceCaches());
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return false;
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}
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{
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LOCK(::cs_main);
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assert(!m_snapshot_chainstate);
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m_snapshot_chainstate.swap(snapshot_chainstate);
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const bool chaintip_loaded = m_snapshot_chainstate->LoadChainTip(::Params());
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assert(chaintip_loaded);
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m_active_chainstate = m_snapshot_chainstate.get();
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LogPrintf("[snapshot] successfully activated snapshot %s\n", base_blockhash.ToString());
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LogPrintf("[snapshot] (%.2f MB)\n",
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m_snapshot_chainstate->CoinsTip().DynamicMemoryUsage() / (1000 * 1000));
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this->MaybeRebalanceCaches();
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}
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return true;
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}
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bool ChainstateManager::PopulateAndValidateSnapshot(
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CChainState& snapshot_chainstate,
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CAutoFile& coins_file,
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const SnapshotMetadata& metadata)
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{
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// It's okay to release cs_main before we're done using `coins_cache` because we know
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// that nothing else will be referencing the newly created snapshot_chainstate yet.
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CCoinsViewCache& coins_cache = *WITH_LOCK(::cs_main, return &snapshot_chainstate.CoinsTip());
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uint256 base_blockhash = metadata.m_base_blockhash;
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COutPoint outpoint;
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Coin coin;
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const uint64_t coins_count = metadata.m_coins_count;
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uint64_t coins_left = metadata.m_coins_count;
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LogPrintf("[snapshot] loading coins from snapshot %s\n", base_blockhash.ToString());
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int64_t flush_now{0};
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int64_t coins_processed{0};
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while (coins_left > 0) {
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try {
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coins_file >> outpoint;
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} catch (const std::ios_base::failure&) {
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LogPrintf("[snapshot] bad snapshot - no coins left after deserializing %d coins\n",
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coins_count - coins_left);
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return false;
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}
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coins_file >> coin;
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coins_cache.EmplaceCoinInternalDANGER(std::move(outpoint), std::move(coin));
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--coins_left;
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++coins_processed;
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if (coins_processed % 1000000 == 0) {
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LogPrintf("[snapshot] %d coins loaded (%.2f%%, %.2f MB)\n",
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coins_processed,
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static_cast<float>(coins_processed) * 100 / static_cast<float>(coins_count),
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coins_cache.DynamicMemoryUsage() / (1000 * 1000));
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}
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// Batch write and flush (if we need to) every so often.
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//
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// If our average Coin size is roughly 41 bytes, checking every 120,000 coins
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// means <5MB of memory imprecision.
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if (coins_processed % 120000 == 0) {
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if (ShutdownRequested()) {
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return false;
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}
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const auto snapshot_cache_state = WITH_LOCK(::cs_main,
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return snapshot_chainstate.GetCoinsCacheSizeState(&snapshot_chainstate.m_mempool));
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if (snapshot_cache_state >=
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CoinsCacheSizeState::CRITICAL) {
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LogPrintf("[snapshot] flushing coins cache (%.2f MB)... ", /* Continued */
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coins_cache.DynamicMemoryUsage() / (1000 * 1000));
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flush_now = GetTimeMillis();
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// This is a hack - we don't know what the actual best block is, but that
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// doesn't matter for the purposes of flushing the cache here. We'll set this
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// to its correct value (`base_blockhash`) below after the coins are loaded.
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coins_cache.SetBestBlock(GetRandHash());
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coins_cache.Flush();
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LogPrintf("done (%.2fms)\n", GetTimeMillis() - flush_now);
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}
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}
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}
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// Important that we set this. This and the coins_cache accesses above are
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// sort of a layer violation, but either we reach into the innards of
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// CCoinsViewCache here or we have to invert some of the CChainState to
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// embed them in a snapshot-activation-specific CCoinsViewCache bulk load
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// method.
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coins_cache.SetBestBlock(base_blockhash);
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bool out_of_coins{false};
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try {
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coins_file >> outpoint;
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} catch (const std::ios_base::failure&) {
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// We expect an exception since we should be out of coins.
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out_of_coins = true;
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}
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if (!out_of_coins) {
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LogPrintf("[snapshot] bad snapshot - coins left over after deserializing %d coins\n",
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coins_count);
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return false;
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}
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LogPrintf("[snapshot] loaded %d (%.2f MB) coins from snapshot %s\n",
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coins_count,
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coins_cache.DynamicMemoryUsage() / (1000 * 1000),
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base_blockhash.ToString());
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LogPrintf("[snapshot] flushing snapshot chainstate to disk\n");
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// No need to acquire cs_main since this chainstate isn't being used yet.
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coins_cache.Flush(); // TODO: if #17487 is merged, add erase=false here for better performance.
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assert(coins_cache.GetBestBlock() == base_blockhash);
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CCoinsStats stats;
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auto breakpoint_fnc = [] { /* TODO insert breakpoint here? */ };
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// As above, okay to immediately release cs_main here since no other context knows
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// about the snapshot_chainstate.
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CCoinsViewDB* snapshot_coinsdb = WITH_LOCK(::cs_main, return &snapshot_chainstate.CoinsDB());
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if (!GetUTXOStats(snapshot_coinsdb, stats, CoinStatsHashType::HASH_SERIALIZED, breakpoint_fnc)) {
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LogPrintf("[snapshot] failed to generate coins stats\n");
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return false;
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}
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// Ensure that the base blockhash appears in the known chain of valid headers. We're willing to
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// wait a bit here because the snapshot may have been loaded on startup, before we've
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// received headers from the network.
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int max_secs_to_wait_for_headers = 60 * 10;
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CBlockIndex* snapshot_start_block = nullptr;
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while (max_secs_to_wait_for_headers > 0) {
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snapshot_start_block = WITH_LOCK(::cs_main,
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return m_blockman.LookupBlockIndex(base_blockhash));
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--max_secs_to_wait_for_headers;
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if (!snapshot_start_block) {
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std::this_thread::sleep_for(std::chrono::seconds(1));
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} else {
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break;
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}
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}
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if (snapshot_start_block == nullptr) {
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LogPrintf("[snapshot] timed out waiting for snapshot start blockheader %s\n",
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base_blockhash.ToString());
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return false;
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}
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// Assert that the deserialized chainstate contents match the expected assumeutxo value.
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int base_height = snapshot_start_block->nHeight;
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auto maybe_au_data = ExpectedAssumeutxo(base_height, ::Params());
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if (!maybe_au_data) {
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LogPrintf("[snapshot] assumeutxo height in snapshot metadata not recognized " /* Continued */
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"(%d) - refusing to load snapshot\n", base_height);
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return false;
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}
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const AssumeutxoData& au_data = *maybe_au_data;
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if (stats.hashSerialized != au_data.hash_serialized) {
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LogPrintf("[snapshot] bad snapshot content hash: expected %s, got %s\n",
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au_data.hash_serialized.ToString(), stats.hashSerialized.ToString());
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return false;
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}
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snapshot_chainstate.m_chain.SetTip(snapshot_start_block);
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// The remainder of this function requires modifying data protected by cs_main.
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LOCK(::cs_main);
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// Fake various pieces of CBlockIndex state:
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//
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// - nChainTx: so that we accurately report IBD-to-tip progress
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// - nTx: so that LoadBlockIndex() loads assumed-valid CBlockIndex entries
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// (among other things)
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// - nStatus & BLOCK_OPT_WITNESS: so that RewindBlockIndex() doesn't zealously
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// unwind the assumed-valid chain.
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//
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CBlockIndex* index = nullptr;
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for (int i = 0; i <= snapshot_chainstate.m_chain.Height(); ++i) {
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index = snapshot_chainstate.m_chain[i];
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if (!index->nTx) {
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index->nTx = 1;
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}
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index->nChainTx = index->pprev ? index->pprev->nChainTx + index->nTx : 1;
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// We need to fake this flag so that CChainState::RewindBlockIndex()
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// won't try to rewind the entire assumed-valid chain on startup.
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if (index->pprev && ::IsWitnessEnabled(index->pprev, ::Params().GetConsensus())) {
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index->nStatus |= BLOCK_OPT_WITNESS;
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}
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}
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assert(index);
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index->nChainTx = metadata.m_nchaintx;
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snapshot_chainstate.setBlockIndexCandidates.insert(snapshot_start_block);
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LogPrintf("[snapshot] validated snapshot (%.2f MB)\n",
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coins_cache.DynamicMemoryUsage() / (1000 * 1000));
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return true;
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}
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CChainState& ChainstateManager::ActiveChainstate() const
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{
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LOCK(::cs_main);
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