Do not query all DNS seed at once

Instead, when necessary, query 3. If that leads to a sufficient number
of connects, stop. If not, query 3 more, and so on.
pull/15558/head
Pieter Wuille 6 years ago
parent e5fdda68c6
commit 6170ec5d3a

@ -49,6 +49,9 @@ static_assert(MINIUPNPC_API_VERSION >= 10, "miniUPnPc API version >= 10 assumed"
// Dump addresses to peers.dat every 15 minutes (900s)
static constexpr int DUMP_PEERS_INTERVAL = 15 * 60;
/** Number of DNS seeds to query when the number of connections is low. */
static constexpr int DNSSEEDS_TO_QUERY_AT_ONCE = 3;
// We add a random period time (0 to 1 seconds) to feeler connections to prevent synchronization.
#define FEELER_SLEEP_WINDOW 1
@ -1508,35 +1511,41 @@ void StopMapPort()
void CConnman::ThreadDNSAddressSeed()
{
// goal: only query DNS seeds if address need is acute
// Avoiding DNS seeds when we don't need them improves user privacy by
// creating fewer identifying DNS requests, reduces trust by giving seeds
// less influence on the network topology, and reduces traffic to the seeds.
if ((addrman.size() > 0) &&
(!gArgs.GetBoolArg("-forcednsseed", DEFAULT_FORCEDNSSEED))) {
if (!interruptNet.sleep_for(std::chrono::seconds(11)))
return;
FastRandomContext rng;
std::vector<std::string> seeds = Params().DNSSeeds();
Shuffle(seeds.begin(), seeds.end(), rng);
int seeds_right_now = 0; // Number of seeds left before testing if we have enough connections
int found = 0;
LOCK(cs_vNodes);
int nRelevant = 0;
for (const CNode* pnode : vNodes) {
nRelevant += pnode->fSuccessfullyConnected && !pnode->fFeeler && !pnode->fOneShot && !pnode->m_manual_connection && !pnode->fInbound;
}
if (nRelevant >= 2) {
LogPrintf("P2P peers available. Skipped DNS seeding.\n");
return;
}
if (gArgs.GetBoolArg("-forcednsseed", DEFAULT_FORCEDNSSEED)) {
// When -forcednsseed is provided, query all.
seeds_right_now = seeds.size();
}
const std::vector<std::string> &vSeeds = Params().DNSSeeds();
int found = 0;
for (const std::string& seed : seeds) {
// goal: only query DNS seed if address need is acute
// Avoiding DNS seeds when we don't need them improves user privacy by
// creating fewer identifying DNS requests, reduces trust by giving seeds
// less influence on the network topology, and reduces traffic to the seeds.
if (addrman.size() > 0 && seeds_right_now == 0) {
if (!interruptNet.sleep_for(std::chrono::seconds(11))) return;
LogPrintf("Loading addresses from DNS seeds (could take a while)\n");
LOCK(cs_vNodes);
int nRelevant = 0;
for (const CNode* pnode : vNodes) {
nRelevant += pnode->fSuccessfullyConnected && !pnode->fFeeler && !pnode->fOneShot && !pnode->m_manual_connection && !pnode->fInbound;
}
if (nRelevant >= 2) {
LogPrintf("P2P peers available. Skipped DNS seeding.\n");
return;
}
seeds_right_now += DNSSEEDS_TO_QUERY_AT_ONCE;
}
for (const std::string &seed : vSeeds) {
if (interruptNet) {
return;
}
LogPrintf("Loading addresses from DNS seed %s\n", seed);
if (HaveNameProxy()) {
AddOneShot(seed);
} else {
@ -1549,13 +1558,11 @@ void CConnman::ThreadDNSAddressSeed()
continue;
}
unsigned int nMaxIPs = 256; // Limits number of IPs learned from a DNS seed
if (LookupHost(host.c_str(), vIPs, nMaxIPs, true))
{
for (const CNetAddr& ip : vIPs)
{
if (LookupHost(host.c_str(), vIPs, nMaxIPs, true)) {
for (const CNetAddr& ip : vIPs) {
int nOneDay = 24*3600;
CAddress addr = CAddress(CService(ip, Params().GetDefaultPort()), requiredServiceBits);
addr.nTime = GetTime() - 3*nOneDay - GetRand(4*nOneDay); // use a random age between 3 and 7 days old
addr.nTime = GetTime() - 3*nOneDay - rng.randrange(4*nOneDay); // use a random age between 3 and 7 days old
vAdd.push_back(addr);
found++;
}
@ -1566,8 +1573,8 @@ void CConnman::ThreadDNSAddressSeed()
AddOneShot(seed);
}
}
--seeds_right_now;
}
LogPrintf("%d addresses found from DNS seeds\n", found);
}

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