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@ -6,13 +6,16 @@
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#ifndef BITCOIN_VALIDATIONINTERFACE_H
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#define BITCOIN_VALIDATIONINTERFACE_H
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#include <kernel/cs_main.h>
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#include <kernel/chain.h>
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#include <kernel/cs_main.h>
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#include <primitives/transaction.h> // CTransaction(Ref)
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#include <sync.h>
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <vector>
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class BlockValidationState;
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class CBlock;
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@ -24,41 +27,14 @@ enum class MemPoolRemovalReason;
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struct RemovedMempoolTransactionInfo;
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struct NewMempoolTransactionInfo;
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/** Register subscriber */
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void RegisterValidationInterface(CValidationInterface* callbacks);
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/** Unregister subscriber. DEPRECATED. This is not safe to use when the RPC server or main message handler thread is running. */
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void UnregisterValidationInterface(CValidationInterface* callbacks);
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/** Unregister all subscribers */
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void UnregisterAllValidationInterfaces();
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// Alternate registration functions that release a shared_ptr after the last
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// notification is sent. These are useful for race-free cleanup, since
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// unregistration is nonblocking and can return before the last notification is
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// processed.
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/** Register subscriber */
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void RegisterSharedValidationInterface(std::shared_ptr<CValidationInterface> callbacks);
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/** Unregister subscriber */
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void UnregisterSharedValidationInterface(std::shared_ptr<CValidationInterface> callbacks);
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/**
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* Pushes a function to callback onto the notification queue, guaranteeing any
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* callbacks generated prior to now are finished when the function is called.
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*
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* Be very careful blocking on func to be called if any locks are held -
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* validation interface clients may not be able to make progress as they often
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* wait for things like cs_main, so blocking until func is called with cs_main
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* will result in a deadlock (that DEBUG_LOCKORDER will miss).
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*/
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void CallFunctionInValidationInterfaceQueue(std::function<void ()> func);
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/**
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* This is a synonym for the following, which asserts certain locks are not
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* held:
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* std::promise<void> promise;
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* CallFunctionInValidationInterfaceQueue([&promise] {
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* promise.set_value();
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* });
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* promise.get_future().wait();
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*/
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void SyncWithValidationInterfaceQueue() LOCKS_EXCLUDED(cs_main);
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/**
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@ -194,12 +170,10 @@ class CMainSignals {
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private:
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std::unique_ptr<MainSignalsImpl> m_internals;
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friend void ::RegisterSharedValidationInterface(std::shared_ptr<CValidationInterface>);
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friend void ::UnregisterValidationInterface(CValidationInterface*);
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friend void ::UnregisterAllValidationInterfaces();
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friend void ::CallFunctionInValidationInterfaceQueue(std::function<void ()> func);
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public:
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CMainSignals();
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~CMainSignals();
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/** Register a CScheduler to give callbacks which should run in the background (may only be called once) */
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void RegisterBackgroundSignalScheduler(CScheduler& scheduler);
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/** Unregister a CScheduler to give callbacks which should run in the background - these callbacks will now be dropped! */
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@ -209,6 +183,43 @@ public:
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size_t CallbacksPending();
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/** Register subscriber */
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void RegisterValidationInterface(CValidationInterface* callbacks);
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/** Unregister subscriber. DEPRECATED. This is not safe to use when the RPC server or main message handler thread is running. */
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void UnregisterValidationInterface(CValidationInterface* callbacks);
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/** Unregister all subscribers */
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void UnregisterAllValidationInterfaces();
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// Alternate registration functions that release a shared_ptr after the last
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// notification is sent. These are useful for race-free cleanup, since
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// unregistration is nonblocking and can return before the last notification is
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// processed.
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/** Register subscriber */
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void RegisterSharedValidationInterface(std::shared_ptr<CValidationInterface> callbacks);
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/** Unregister subscriber */
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void UnregisterSharedValidationInterface(std::shared_ptr<CValidationInterface> callbacks);
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/**
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* Pushes a function to callback onto the notification queue, guaranteeing any
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* callbacks generated prior to now are finished when the function is called.
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|
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*
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* Be very careful blocking on func to be called if any locks are held -
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* validation interface clients may not be able to make progress as they often
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* wait for things like cs_main, so blocking until func is called with cs_main
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* will result in a deadlock (that DEBUG_LOCKORDER will miss).
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*/
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void CallFunctionInValidationInterfaceQueue(std::function<void ()> func);
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/**
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* This is a synonym for the following, which asserts certain locks are not
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* held:
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* std::promise<void> promise;
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* CallFunctionInValidationInterfaceQueue([&promise] {
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* promise.set_value();
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* });
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* promise.get_future().wait();
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*/
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void SyncWithValidationInterfaceQueue() LOCKS_EXCLUDED(cs_main);
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void UpdatedBlockTip(const CBlockIndex *, const CBlockIndex *, bool fInitialDownload);
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void TransactionAddedToMempool(const NewMempoolTransactionInfo&, uint64_t mempool_sequence);
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