Fix division by zero in time remaining

pull/11237/head
MeshCollider 7 years ago
parent 50fae68d41
commit 3b69a08c53

@ -99,15 +99,18 @@ void ModalOverlay::tipUpdate(int count, const QDateTime& blockDate, double nVeri
progressDelta = progressStart-sample.second;
timeDelta = blockProcessTime[0].first - sample.first;
progressPerHour = progressDelta/(double)timeDelta*1000*3600;
remainingMSecs = remainingProgress / progressDelta * timeDelta;
remainingMSecs = (progressDelta > 0) ? remainingProgress / progressDelta * timeDelta : -1;
break;
}
}
// show progress increase per hour
ui->progressIncreasePerH->setText(QString::number(progressPerHour*100, 'f', 2)+"%");
// show expected remaining time
ui->expectedTimeLeft->setText(GUIUtil::formatNiceTimeOffset(remainingMSecs/1000.0));
if(remainingMSecs >= 0) {
ui->expectedTimeLeft->setText(GUIUtil::formatNiceTimeOffset(remainingMSecs / 1000.0));
} else {
ui->expectedTimeLeft->setText(QObject::tr("unknown"));
}
static const int MAX_SAMPLES = 5000;
if (blockProcessTime.count() > MAX_SAMPLES)
@ -169,4 +172,4 @@ void ModalOverlay::closeClicked()
{
showHide(true);
userClosed = true;
}
}
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