core_read's ParseScript(): minor cleanups

- use .empty() rather than .size() == 0
- use a const_iterator rather than BOOST_FOREACH
- validate iterators before creating a string from them
pull/4332/head
Cory Fields 11 years ago committed by Jeff Garzik
parent b2aeaa7939
commit 2a5840096f

@ -21,7 +21,7 @@ CScript ParseScript(std::string s)
static map<string, opcodetype> mapOpNames;
if (mapOpNames.size() == 0)
if (mapOpNames.empty())
{
for (int op = 0; op <= OP_NOP10; op++)
{
@ -43,36 +43,36 @@ CScript ParseScript(std::string s)
vector<string> words;
split(words, s, is_any_of(" \t\n"), token_compress_on);
BOOST_FOREACH(string w, words)
for (std::vector<std::string>::const_iterator w = words.begin(); w != words.end(); ++w)
{
if (w.size() == 0)
if (w->empty())
{
// Empty string, ignore. (boost::split given '' will return one word)
}
else if (all(w, is_digit()) ||
(starts_with(w, "-") && all(string(w.begin()+1, w.end()), is_digit())))
else if (all(*w, is_digit()) ||
(starts_with(*w, "-") && all(string(w->begin()+1, w->end()), is_digit())))
{
// Number
int64_t n = atoi64(w);
int64_t n = atoi64(*w);
result << n;
}
else if (starts_with(w, "0x") && IsHex(string(w.begin()+2, w.end())))
else if (starts_with(*w, "0x") && (w->begin()+2 != w->end()) && IsHex(string(w->begin()+2, w->end())))
{
// Raw hex data, inserted NOT pushed onto stack:
std::vector<unsigned char> raw = ParseHex(string(w.begin()+2, w.end()));
std::vector<unsigned char> raw = ParseHex(string(w->begin()+2, w->end()));
result.insert(result.end(), raw.begin(), raw.end());
}
else if (w.size() >= 2 && starts_with(w, "'") && ends_with(w, "'"))
else if (w->size() >= 2 && starts_with(*w, "'") && ends_with(*w, "'"))
{
// Single-quoted string, pushed as data. NOTE: this is poor-man's
// parsing, spaces/tabs/newlines in single-quoted strings won't work.
std::vector<unsigned char> value(w.begin()+1, w.end()-1);
std::vector<unsigned char> value(w->begin()+1, w->end()-1);
result << value;
}
else if (mapOpNames.count(w))
else if (mapOpNames.count(*w))
{
// opcode, e.g. OP_ADD or ADD:
result << mapOpNames[w];
result << mapOpNames[*w];
}
else
{

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