|
|
|
@ -1930,10 +1930,12 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect)
|
|
|
|
|
|
|
|
|
|
ConnectionType conn_type = ConnectionType::OUTBOUND_FULL_RELAY;
|
|
|
|
|
int64_t nTime = GetTimeMicros();
|
|
|
|
|
bool anchor = false;
|
|
|
|
|
bool fFeeler = false;
|
|
|
|
|
|
|
|
|
|
// Determine what type of connection to open. Opening
|
|
|
|
|
// OUTBOUND_FULL_RELAY connections gets the highest priority until we
|
|
|
|
|
// BLOCK_RELAY connections to addresses from anchors.dat gets the highest
|
|
|
|
|
// priority. Then we open OUTBOUND_FULL_RELAY priority until we
|
|
|
|
|
// meet our full-relay capacity. Then we open BLOCK_RELAY connection
|
|
|
|
|
// until we hit our block-relay-only peer limit.
|
|
|
|
|
// GetTryNewOutboundPeer() gets set when a stale tip is detected, so we
|
|
|
|
@ -1941,7 +1943,10 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect)
|
|
|
|
|
// these conditions are met, check the nNextFeeler timer to decide if
|
|
|
|
|
// we should open a FEELER.
|
|
|
|
|
|
|
|
|
|
if (nOutboundFullRelay < m_max_outbound_full_relay) {
|
|
|
|
|
if (!m_anchors.empty() && (nOutboundBlockRelay < m_max_outbound_block_relay)) {
|
|
|
|
|
conn_type = ConnectionType::BLOCK_RELAY;
|
|
|
|
|
anchor = true;
|
|
|
|
|
} else if (nOutboundFullRelay < m_max_outbound_full_relay) {
|
|
|
|
|
// OUTBOUND_FULL_RELAY
|
|
|
|
|
} else if (nOutboundBlockRelay < m_max_outbound_block_relay) {
|
|
|
|
|
conn_type = ConnectionType::BLOCK_RELAY;
|
|
|
|
@ -1962,6 +1967,17 @@ void CConnman::ThreadOpenConnections(const std::vector<std::string> connect)
|
|
|
|
|
int nTries = 0;
|
|
|
|
|
while (!interruptNet)
|
|
|
|
|
{
|
|
|
|
|
if (anchor && !m_anchors.empty()) {
|
|
|
|
|
const CAddress addr = m_anchors.back();
|
|
|
|
|
m_anchors.pop_back();
|
|
|
|
|
if (!addr.IsValid() || IsLocal(addr) || !IsReachable(addr) ||
|
|
|
|
|
!HasAllDesirableServiceFlags(addr.nServices) ||
|
|
|
|
|
setConnected.count(addr.GetGroup(addrman.m_asmap))) continue;
|
|
|
|
|
addrConnect = addr;
|
|
|
|
|
LogPrint(BCLog::NET, "Trying to make an anchor connection to %s\n", addrConnect.ToString());
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If we didn't find an appropriate destination after trying 100 addresses fetched from addrman,
|
|
|
|
|
// stop this loop, and let the outer loop run again (which sleeps, adds seed nodes, recalculates
|
|
|
|
|
// already-connected network ranges, ...) before trying new addrman addresses.
|
|
|
|
|